This is probably a dumb question but is there any rule of thumb or logic
to use when creating terrain databases of differing resolutions that
will reduce edge differences.
For example if I create a full world database from the Blue Marble
images and higher resolution local area database from
On 12/11/2009 1:44 PM, Clay, Bruce wrote:
This is probably a dumb question but is there any rule of thumb or logic
to use when creating terrain databases of differing resolutions that
will reduce edge differences.
For example if I create a full world database from the Blue Marble
images and
Hi Bruce,
Take a look at osgEarth (http://www.osgearth.org) and see if it can help you
out. osgEarth can composite multiple layers at runtime, so there is no need
to create a low-res base database and high-res inset databases. This also
allows you to add/remove layers from your scene quite
Hello,
Using osgdem, I would like to create a simple terrain tile that always
displays the highest level of detail for both elevation and texture (no
paging, or LOD changes going on) no matter at what distance I view the
terrain. Does any know the flag to do this in the osgdem command? Right
Hi Shayne,
The main point about VirtualPlanetBuilder/osgdem is generation of
paged databases, which are fully LOD'd, it's not at all designed for
build small single tiles of terrain.
You could build a single chunk of terrain if you upped the
tile-image-size and tile-terrain-size from their
, August 28, 2008 10:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] terrain generation question...
Hi Shayne,
The main point about VirtualPlanetBuilder/osgdem is generation of
paged databases, which are fully LOD'd, it's not at all designed for
build small single tiles of terrain.
You could
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