Hi Rick,
Could you try your app on another machine/hardware/OpenGL driver.
Robert.
On Thu, Jul 10, 2008 at 2:46 AM, [EMAIL PROTECTED] wrote:
Hello all,
I recently added a stats handler to our game viewer. Something I noticed is
that if you have the stats window open, showing the bars,
The short bars are probably the initial state of the bars that haven't
been initialized yet.
As for your single really long bar, this suggests that the GPU is
stalled doing something for a very long time...
It could possibly be a bug in the stats collection. The stats
collection has been
Hi Rick and Robert,
I mentioned this problem few months ago. Happened on Windows XP and Vista.
It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
and larger). I don't remember exactly but I think it was present only on
dual monitors. Do you by any chance have dual view
was using particles or something like that?
Of course that's on Windows J
Cheers
Martin Naylor.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 10 July 2008 03:43
To: OpenSceneGraph Users
Subject: Re: [osg-users] The growing draw bar in the stats
-users] The growing draw bar in the stats handler
Some more information:
I have noticed that this strange behavior only seems to happen on certain
models. In others, the orange bar fills all along the lower bar. I
included a picture. Somthing I see there is that the other bars take up
Hi Rick,
Now I do not have the growing Draw callback, but everything still shows
the orange bar across the entire screen. I am getting 60 fps ok, so I
don't get the bar. I am sure it is probably still a driver issue
somewhere. I still also have these long orange bars and big spaces in
my
: Re: [osg-users] The growing draw bar in the stats handler
Hi Rick and Robert,
I mentioned this problem few months ago. Happened on Windows XP and Vista.
It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
and larger). I don't remember exactly but I think
not see any of these problems.
- Original Message -
From: Wojciech Lewandowski [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Thursday, July 10, 2008 5:00 AM
Subject: Re: [osg-users] The growing draw bar in the stats handler
Hi Rick and Robert
] The growing draw bar in the stats handler
I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration.
James, Are you seeing the long orange bar in the stats window?
On Thu, Jul 10, 2008 at 10:23 AM, James Killian
[EMAIL PROTECTED]
wrote:
I have ran Rick's app on my machine (using XP
Yes indeed, disabling SLI returned by bars to normal.
That reminds me. As we are making this game, and hoping someday to
distribute it, is there some information we should distribute about cards
that work well / do not work well with OSG? Perhaps this is actually an
OpenGL thing and there is
Hello all,
I recently added a stats handler to our game viewer. Something I noticed is
that if you have the stats window open, showing the bars, that the draw bar
grows and grows. The framerate starts dropping and gets slower. If I turn
the bars off, the framerate returns to 60. When I turn
Something else I noticed that I thought was strange was that the orange GPU
bar has 8 short blocks all drawn in the first frame. I have included an
image to show. What does this mean? When I look at a smaller model, the
Orange block fills alll along the lower bar.
On Wed, Jul 9, 2008 at
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