Nice! Thanks for the suggestion, I'm now able to start with blending my shaders
with shadow shaders...
danoo wrote:
Regarding your code, I think you missunderstood the concept of shaders and
shadowtechnique. You do not need to have a visitor to add the shaders to your
objects. You have to
Regarding your code, I think you missunderstood the concept of shaders and
shadowtechnique. You do not need to have a visitor to add the shaders to your
objects. You have to set the shaders to your shadow technique! Its the
shadowscene node which takes responsibility to render your scene using
Hi,
No one can give me an idea to integrate lppsm with customs shaders?
Thank you!
Cheers,
Dario
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49168#49168
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Hi,
...but, my question is: is correct the whole procedure? In practice, we
reassign the program shaders to all objects and osgShadow traversal will
compute the uniforms to pass to the shaders via stasetthis look correct to
me, but there must be another way to make it work...
Thank you!
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