Hi, ...but, my question is: is correct the whole "procedure"? In practice, we reassign the program shaders to all objects and osgShadow traversal will compute the uniforms to pass to the shaders via staset....this look correct to me, but there must be another way to make it work...
Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49042#49042 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org