Hi Dario,
You analysis looks pretty reasonable. Right now the only TerrainTechnique
provided is GeometryTechnique that is a brute force tessellation of the
height fields. It is possible to implement your own TerrainTechnique to
implement algorithms such as CLOD but with modern hardware this isn'
Hi all!
I was wondering can someone give me a few hints on what
to look for in VPB in sense of its functionality. I not sure for
instance what happens when you push a image file trough osgdem. From
what i see as a result it seems that heightmap image and texture get
fragmented and put into hierar
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