Is WGL_NV_gpu_affinity no longer useful on windows? Because it is not
used in the win32 graphics window. I'm asking this because even though I
can open rendering windows on two GPUs and use them in parallel in two
distinct processes (by having two screens, one for each gpu, just like
in linux/X
Hi Ferdi,
On Wed, Dec 24, 2008 at 11:16 AM, Ferdi Smit wrote:
> Is WGL_NV_gpu_affinity no longer useful on windows?
I believe it's a relatively new extension, so rather than no longer
useful, it may be become useful, but just not deployed yet. I'm not
very familiar with this extension don't kno
Hello Robert,
Ok, I'll experiment with it. I can't right now though because I'm on
holidays and only have a laptop. I do wonder why the extension is there
if setting up a screen alone is enough. The window manager does give a
little preview of the screen in the taskbar, so it is fetching data;
On 24. Dec 2008, at 14:10, Robert Osfield wrote:
If things are performing under Windows it's most likely a driver
issue. I can't see any reason why the way that the OSG is opening up
windows under Windows, or he lack of gpu affinity extension as being
the problem as normally the screen number a
Interesting Stefan, I didn't know that.
So how would one achieve similar effect on non-quadro cards? Surely it
must be possible to use two GPUs independently? If not, that means that
multi-GPU systems are inherently broken on windows? Or can I setup truly
independent screens in driver settings
On 3. Jan 2009, at 10:01, Ferdi Smit wrote:
Interesting Stefan, I didn't know that.
So how would one achieve similar effect on non-quadro cards?
To my knowledge:
1) Use Linux/OS X
2) Soft-mod your Geforce to a Quadro
3) It might be possible with ATI cards, I haven't checked that for
some
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