I estimated it would take me about 2 months since I'm not good enough at
OSG and CEGUI internals. But I may return to the issue later in 1 or 2
years when I expect to have a good understanding of both.
2014-07-04 21:54 GMT+07:00 Sergey Kurdakov sergey.fo...@gmail.com:
Hi Michael,
Do you
Hi Michael.
But I may return to the issue later in 1 or 2 years when I expect to have
a good understanding of both.
maybe someone will find this thread and will pick the task.
but overall what I've seen does not look too difficult ( I'd like to start
to experiment with it as native integration
Hi.
I'm working on integrating CEGUI into OSG and I have successfully followed
Wang Rui's example from his Cookbook:
https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04
But there's an ugly part with CEGUI initialization: it happens in
Hi CEGUI,
Unfortunately the design of CEGUI requires that your initialize it from a
graphics thread so you are limited to a custom Drawable or a draw callback
of some form.
Robert.
On 4 July 2014 14:07, michael kapelko korn...@gmail.com wrote:
Hi.
I'm working on integrating CEGUI into OSG
Hi Michael,
though I did not dig into code ( just spotted that there is native render
for ogre ), but seems an approach like
http://static.cegui.org.uk/docs/0.8.3/classCEGUI_1_1OgreRenderer.html can
be of some use.
That is - instead to render by CEGUI - render all things by osg itself (
see in
I was thinking about OSG renderer module for CEGUI, but I'm not sure how to
do it atm.
Can you please elaborate (as much as possible) what you mean by here is
need for the render class for osg though. Do you mean a module located in
CEGUI or OSG? If the latter, what do I need to take into account?
Hi Michael,
Do you mean a module located in CEGUI or OSG?
module in CEGUI and calls there are made to osg
My thought is this: osg is somewhat similar to ogre in many respects.
So it is possible to take ogre renderer and to try to replace calls to ogre
with similar calls to osg ( mostly the
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