Hi Preet,
This look to be an issue of depth precision, the usual way one tackles
this problem of rendering two flat objects on top of each other is to
use osg::PolygonOffset (see OpenGL docs on glPolygonOffset).
Robert.
On 20 January 2013 05:42, Preet wrote:
> I have two geometries close togeth
Nevermind -- it turns out my idea of a 'substantial' amount of distance
wasn't enough.
On Sun, Jan 20, 2013 at 12:42 AM, Preet wrote:
> I have two geometries close together -- one is an osgText object and the
> other is just a simple set of planar triangles laying flat behind the text.
> The tw
I have two geometries close together -- one is an osgText object and the
other is just a simple set of planar triangles laying flat behind the text.
The two are separated by a small distance. Both objects are parented with
an AutoTransform.
When I move my camera around in a certain way, the object
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