Hi,
today I compared the internal Intel HD 4000 chip with the dedicated NVS 5200M
in my ThinkPad.
Compared to other Intel graphics chips I must say, that the performance of the
HD4000 is quite okay, but nothing compared to the NVidia chip.
Performance is:
Shaders enabled (doing some additiona
Hi Terry,
Looks like a very cool resource. Have you ever been able to put it to
any practical use? I could see this being helpful, but I don't see it
removing all of the randomness :) There are always undiscovered bugs
lurking here and there. I, too, would love to see driver writers
aiming for 1
r 100% scores on these tests.
--
Terry Welsh
www.reallyslick.com
>
> Message: 1
> Date: Fri, 08 Feb 2013 20:14:09 -0500
> From: Jean-S?bastien Guay
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] anyone have experience with OSG on Intel HD
> Graphics 4
Hi Terry, all,
In short,
good luck understanding the insane mess that is graphics drivers. It's
all very random.
It's only random if you try to understand it with a few limited
tests :-)
Someone has applied structured testing to the problem and has come up
with this:
http://www.g-tru
e: Tue, 05 Feb 2013 19:20:00 +0100
> From: "Michael Schanne"
> To: osg-users@lists.openscenegraph.org
> Subject: [osg-users] anyone have experience with OSG on Intel HD
> Graphics4000 hardware?
> Message-ID: <1360088400.m2f.52...@forum.openscenegraph.org>
Hi Michael,
Don't worry about the OpenGL version, the OSG by default will detect
what is available at runtime and use whatever features are available.
The only time you need to play with the OSG_GL*_AVAILABLE settings is
if you are compiling against a very specific OpenGL version and don't
wan't m
Hi,
Does anyone have experience with using OSG on the Intel HD Graphics 4000
hardware? I am having performance problems in my application with fairly
simple scenes. I have several different models which are simple shapes like
boxes, tubes, X's, etc. that are duplicated about 40 times each usi
7 matches
Mail list logo