Hi Paul,
Paul Martz wrote:
Cory Riddell wrote:
I've attached an example osg file. Load it with osgviewer and it looks
black. Hit 'b' twice and suddenly it looks correct.
It has something to do with the transform (to a left-handed system), but
I haven't been able to track down the problem.
Is there a problem having a negative y scale? I do that to get a
left-handed system. Is there a better way to accomplish this?
It changes the winding order of your polygons, which affects face
culling. If your model assumes face culling is performed based on a
certain winding order, and you
I have an osg file that is about 50 MB (not huge but not trivial). When
I load it, the model is entirely black, as if you are looking at a
silhouette of it. If I press the 'b' key nothing happens. If I press it
again, suddenly everything looks correct. If I keep hitting 'b', it
toggles between the
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