Hi,
The problem was, i had linked the release libraries but was building in Debug
mode. Solved it.
Thanks for the support :)
Mukund
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o
Hi Robert,
Thanks for the reply. Yes, im working on Windows with VS. Well, i changed the
linker settings to link with multi-threaded DLL.
But it did not fix the problem. im being pointed to this:
inline osg::Node* readNodeFile(const std::string& filename)
{
>>> return readNodeFile(filename
Hi Mukund,
The code segment is fine, as to the actual cause we can only guess as
we don't have your machine/OSG build and a your debuger in front of
us. My best guess would be a build or linking issue. I presume you
are working under Windows with VisualStudio, and if this is the case
the your ar
Here is the code:
Code:
#include
#include
int main( int, char ** )
{
osgViewer::Viewer viewer;
viewer.setSceneData( osgDB::readNodeFile( "cow.osg" ) );
return viewer.run();
}
Thanks,
Mukund
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Hi Roland,
Thanks for the reply. Yes, i had some problem with posting the code. i tried
editing but editing was disabled since my real name and username was the same.
im not able to add code tags. im getting this:
>>You must have 2 posts before you can post URL's/Links.
il paste the code in my
Hi Mukund,
I believe your post is missing the code you wanted to include.
kind regards,
Roland
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osg-users mailing list
osg-users@lists.
Hi,
i just installed OpenSceneGraph and i tried running this piece of code:
im getting a bad_alloc exception.
Could anyone point where the error is?
Thank you!
Cheers,
Mukund
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