Roger that.
T
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Friday 05 December 2008 07:10
To: OpenSceneGraph Users
Subject: Re: [osg-users] computeIntersections Bug + Fix (was
View::computeIntersections with a node path)
Hi,
could
Hi Tanguy,
The best thing to do would be to modify the OSG code and send it to me
via osg-submissions list. At that point I can review the changes and
get my head around the problem you are trying to address in context.
I have to jump between dozens of different topics each day so having
things i
Hi,
could you please send the complete file to osg-submissions.
See here
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
jp
Tanguy Fautre wrote:
Hi,
I think I found the bug. Fixed implementation attached.
If you look at the implementation of the function
Hi,
I think I found the bug. Fixed implementation attached.
If you look at the implementation of the function
osgViewer::View::computeIntersections() taking the nodepath argument, you'll
see that it compute the LocalToWorld transformation using the complete given
path.
But this is incorrect
4 matches
Mail list logo