Robert, osg_ViewMatrixInverse seam to not be set properly in case of nested
cameras
nick
On Wed, Sep 25, 2013 at 7:23 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Robert. Didn't know where to search for it eaither. Thanks !
>
> Nick
>
>
> On Wed, Sep 25, 2013 at 7:19
Thanks Robert. Didn't know where to search for it eaither. Thanks !
Nick
On Wed, Sep 25, 2013 at 7:19 PM, Robert Osfield wrote:
> A grep of src/osgUtil/SceneView.cpp reveals:
>
> osg::Uniform* uniform =
> _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
A grep of src/osgUtil/SceneView.cpp reveals:
osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
osg::Uniform* uniform =
_l
Hi Community,
I recall there was a uniform set by osg doing this but can not recall the
correct name. Any hints?
Thanks a bunch!
Nick
--
trajce nikolov nick
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