Re: [osg-users] default OSG InverseViewMatrix uniform

2013-09-27 Thread Trajce Nikolov NICK
Robert, osg_ViewMatrixInverse seam to not be set properly in case of nested cameras nick On Wed, Sep 25, 2013 at 7:23 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Robert. Didn't know where to search for it eaither. Thanks ! > > Nick > > > On Wed, Sep 25, 2013 at 7:19

Re: [osg-users] default OSG InverseViewMatrix uniform

2013-09-25 Thread Trajce Nikolov NICK
Thanks Robert. Didn't know where to search for it eaither. Thanks ! Nick On Wed, Sep 25, 2013 at 7:19 PM, Robert Osfield wrote: > A grep of src/osgUtil/SceneView.cpp reveals: > > osg::Uniform* uniform = > _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);

Re: [osg-users] default OSG InverseViewMatrix uniform

2013-09-25 Thread Robert Osfield
A grep of src/osgUtil/SceneView.cpp reveals: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT); osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT); osg::Uniform* uniform = _l

[osg-users] default OSG InverseViewMatrix uniform

2013-09-25 Thread Trajce Nikolov NICK
Hi Community, I recall there was a uniform set by osg doing this but can not recall the correct name. Any hints? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org