Actually, it is the on screen quad that was causing the lighting issue.
Works fine after setting the mode to the quad itself. Sorry for the false
bug report
Nick
On Mon, Dec 9, 2013 at 2:00 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert, I tried this in osgprerender
Hi Robert, I tried this in osgprerender to disable the lighting on the
camera with PROTECTED and I can confirm it doesn't it. Can you try on your
end and confirm, seam like a bug somewhere
Thank You.
Nick
On Mon, Dec 9, 2013 at 1:18 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote
I tried that Robert as well. I have PROTECTED on the RTT camera but the
lighting is still active from the main view. I can make a sample to
demonstrate this
Nick
On Mon, Dec 9, 2013 at 1:14 PM, Robert Osfield wrote:
> Hi Nick,
>
> You use OVERRIDE when you want to override the state below that
Hi Nick,
You use OVERRIDE when you want to override the state below that StateSet in
the scene graph, and you use PROTECTED when you want to avoid a subgraph
being overridden from above. So for your usage case I think PROTECTED
would be appropriate rather than OVERRIDE.
Robert.
On 9 December 2
Hi Community,
for some reason I can not disable lighting in the RTT scene. The scene is
being rendered with the main scene lighting ON. I tried the basics things
like
geode->getOrCreateStateSet()->setMode( GL_LIGHTING,
osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE );
I even tried to ove
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