Hi,
After enough repetitions of using my head as a blunt instrument, I am seeing
the results I was looking for. I thought I would post back here a simplified
version of the code I'm now using, in case somebody else comes along with the
same question I was asking at a very beginner level.
Hi,
Eric Coppock wrote:
Hi,
Thank you JP, the osgprerender example application in particular is
helping me figure out a lot of stuff. It's taking me a while ... I'm
coming up to speed on several things at once, and wading through the
callbacks and the reference-counted object stuff is
Hi,
Thank you JP, the osgprerender example application in particular is helping me
figure out a lot of stuff. It's taking me a while ... I'm coming up to speed
on several things at once, and wading through the callbacks and the
reference-counted object stuff is stretching my brain.
With that
Hi all,
Here's my second question... where I make it painfully obvious just how
extremely noob I am with OSG...
I have OSGviewer incorporated into my own application, and responding nicely to
viewpoint changes coming from a separate flight simulator. I want to extract
the current image
Hi,
a few pointers...
For just a screenshot type app, look at osgscreenshot example.
To get depth information you would have to attach a texture to a Render
to Texture (RTT) camera's depth buffer. An RTT camera can also give you
a copy of the rendered view.
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