Hi,
did you solve your issue? In case you are using osgViewer's GraphicsWindowCocoa
class there has once been a change in OSG: it explicitely specifies the OpenGL
core version 4.1.
If you specify the legacy version you should be fine. You can find the line for
patching in osgViewer::GraphicsWin
Well I did some more research, and once again tried to tackled this
problem. If someone has already tried to use the current master branch on
OSX 10.12, could maybe give me some more in
I am using Qt 5.7 by the way.
This is what I tried so far:
Clone current master (which has, I think, the VAO bra
On 12 November 2016 at 22:24, Bruno Oliveira
wrote:
> I was now trying to solve this and searched for OSX VAO related posts, but
> could not find relevant instructions on how to compile for OpenGL Core
> Profile under OSX. Could you perhaps give some link to those discussions?
As I'm not an OSX u
Hello,
I was now trying to solve this and searched for OSX VAO related posts, but
could not find relevant instructions on how to compile for OpenGL Core
Profile under OSX. Could you perhaps give some link to those discussions?
2016-10-26 9:00 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 25 Octo
Hi Bruno,
On 25 October 2016 at 23:53, Bruno Oliveira
wrote:
> I'm sorry but that did not work for me. I indeed created a new clone of the
> OSG's master, recompiled OSG along with my app and I get a huge amount of
> 'invalid operation' errors when trying to draw a simple scene that would
> other
I'm sorry but that did not work for me. I indeed created a new clone of the
OSG's master, recompiled OSG along with my app and I get a huge amount of
'invalid operation' errors when trying to draw a simple scene that would
otherwise work...
2016-10-24 13:36 GMT+01:00 Bruno Oliveira :
> Thank you
Thank you Robert for the extensive answer. I will test it today and provide
feedback ASAP. Unfortunately OSX support is a requirement for my software.
Thank you Tony for the link. I think you're right. It's probably some
marketing strategy.
2016-10-24 9:10 GMT+01:00 Tony Vasile :
> This may also
This may also help:
http://stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks . It
seems the Apple have truly crippled their OpenGL support or they want everyone
to write Objective C under XCode.
Tony V
--
Read this topic online here:
http
Hi Bruno,
Apple have made life difficult for OpenGL developers in the way they
have tackled modern OpenGL support so it tends to be awkward and
behind the curve on latest features. It's the Apple way to mess
developers around though, unfortunately you just have accept the rough
with the smooth un
Hello,
I am using a fragment shader that requires #version 130
I use OSG 3.5.5 and Qt 5.7 on MacOS 10.12
This results in a shader compilation error, 'version 130 not supported'
I tried compiling OSG with GL3 enabled, but the error persists. Then I
tried to activate a Core Profile globally in Qt
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