Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Very good. We will suspect discussion here, and move over to: glsl-debugger-developm...@googlegroups.com https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development ___ osg-users mailing list osg-users@lists.openscenegraph.org http://li

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jan Ciger
Hello, On 03/26/2013 08:02 PM, Chris Hanson wrote: Thanks hugely, Jordi. Yes, I'd love a pull request. If you want to start a buildnotes document (possibly in the wiki) with your notes above, that'd be excellent as well. I am still figuring out where to do a discussion list for this. I usuall

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Thanks hugely, Jordi. Yes, I'd love a pull request. If you want to start a buildnotes document (possibly in the wiki) with your notes above, that'd be excellent as well. I am still figuring out where to do a discussion list for this. I usually use Google Code, but I figured I'd try GitHub since

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
I missed to say that I used Qt-4.8.1 2013/3/26 Jordi Torres > Hi Chris, > > I will try to help in the linux side a bit. At first attempt it does not > compile, or at least not for me. After some changes I managed to compile > and execute glsldevil (I have to say that I didn't test anything only

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
Hi Chris, I will try to help in the linux side a bit. At first attempt it does not compile, or at least not for me. After some changes I managed to compile and execute glsldevil (I have to say that I didn't test anything only did the compilation and execution). Following is a miniguide of what I d

Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I haven't announced it yet, just been too busy. Thanks for the reminder, I'll do it now. On Tue, Mar 26, 2013 at 11:56 AM, Sergey Kurdakov wrote: > Hi Chris, > > > >I just wanted to followup here and mention that this project is now on > GitHub and I'm looking for people who can assist with it.

[osg-users] glslDevil

2013-03-26 Thread Sergey Kurdakov
Hi Chris, >I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it. > https://github.com/XenonofArcticus/GLSL-Debugger/ I did not notice announcement neither at your twitter

Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it. https://github.com/XenonofArcticus/GLSL-Debugger/ On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson wrote: > > I've been working with glslDevil a while ago and found it

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
> I've been working with glslDevil a while ago and found it really helpful > up to the point where it didn't support anything beyond GLSL 1.2. > You got it to work better than I did. ;) > Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer > and replied to your request. >

Re: [osg-users] glslDevil

2012-10-08 Thread Sebastian Messerschmidt
Hello Chris, I've been working with glslDevil a while ago and found it really helpful up to the point where it didn't support anything beyond GLSL 1.2. Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer and replied to your request. You can put me on the CC and I'm willing

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson wrote: > So, do we have any Germans who could give me a hand liasing with > Stuttgart? Just the time difference makes it awkward for me in the western > US. > Well, since nobody has volunteered, I will try to contact them tomorrow and see what ha

Re: [osg-users] glslDevil

2012-10-04 Thread Chris Hanson
So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open

Re: [osg-users] glslDevil

2012-10-04 Thread Sergey Polischuk
Hi. It used to be great tool at a time, but now is quite outdated, it would be great to see this project being developed further, as IIRC there are no crossplatform analogs with same functionality. Wish you best luck. > Does anyone here on the list know any of the folks involved in the glslDevil

Re: [osg-users] glslDevil

2012-10-03 Thread Chris Hanson
May be you can take a look at apitrace. The sources are available at > git://github.com/apitrace/apitrace.git > and that is and stays open source. > > Thanks. To me, APItrace looks functionally similar to gDebugger. GLSLdevil is a whole different class of GLSL debugging. > Greetings > > Mathia

Re: [osg-users] glslDevil

2012-10-03 Thread Mathias Fröhlich
Hi, On Tuesday, October 02, 2012 14:01:59 Chris Hanson wrote: > Does anyone here on the list know any of the folks involved in the > glslDevil project: > http://www.vis.uni-stuttgart.de/glsldevil/ > > This seems to be one of the few prospects for a cross-platform (Linux and > Windows anyway)

[osg-users] glslDevil

2012-10-02 Thread Chris Hanson
Does anyone here on the list know any of the folks involved in the glslDevil project: http://www.vis.uni-stuttgart.de/glsldevil/ This seems to be one of the few prospects for a cross-platform (Linux and Windows anyway) GLSL source-level debugging tool. It was not released as open-source, but i

[osg-users] glslDevil or other single-step source debugger for GLSL/Windows

2012-05-01 Thread Chris Hanson
I can no longer reach the web site for glslDevil: http://www.opengl.org/wiki/Debugging_Tools#glslDevil Can anyone else, or does anyone have a recent binary of glslDevil for Windows? I'm on Win7/64. Failing that, does anyone else have a working method they've used for single-step source-leve