@lists.openscenegraph.org
Subject: Re: [osg-users] importing shaders
hi,
That is encouraging to know OSG supports shaders natively (now I saw the
shader examples).
I have got the 3DS exporter working now.
Out of 133 examples I can only find 6 that use CompositeViewer at all
Just 6/133 - I take that criticism
hi,
That is encouraging to know OSG supports shaders natively (now I saw the shader
examples).
I have got the 3DS exporter working now.
Out of 133 examples I can only find 6 that use CompositeViewer at all
Just 6/133 - I take that criticism back then! Many of the examples I looked at
Hello,
Hope it helps, .osg files can have shaders in them. Like the Julia file
with the fractals. (It's in the data that comes with the OSG).
Guy.
I have a model made in 3DS with textures and shaders and I would like to
use it within OSG. When I try displaying it with osgviewer.exe the
Hi Julia,
On Tue, Mar 10, 2009 at 4:35 AM, Julia Guo osgfo...@tevs.eu wrote:
I have a model made in 3DS with textures and shaders and I would like to use
it within OSG. When I try displaying it with osgviewer.exe the textures are
rendered but not the shaders.
I know shaders are algorithms,
I have a model made in 3DS with textures and shaders and I would like to use it
within OSG. When I try displaying it with osgviewer.exe the textures are
rendered but not the shaders.
I know shaders are algorithms, so perhaps they are not exported with the model.
Or 3DS may be using a DirectX
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