Re: [osg-users] importing shaders

2009-03-27 Thread Tomlinson, Gordon
@lists.openscenegraph.org Subject: Re: [osg-users] importing shaders hi, That is encouraging to know OSG supports shaders natively (now I saw the shader examples). I have got the 3DS exporter working now. Out of 133 examples I can only find 6 that use CompositeViewer at all Just 6/133 - I take that criticism

Re: [osg-users] importing shaders

2009-03-26 Thread Julia Guo
hi, That is encouraging to know OSG supports shaders natively (now I saw the shader examples). I have got the 3DS exporter working now. Out of 133 examples I can only find 6 that use CompositeViewer at all Just 6/133 - I take that criticism back then! Many of the examples I looked at

Re: [osg-users] importing shaders

2009-03-10 Thread Guy
Hello, Hope it helps, .osg files can have shaders in them. Like the Julia file with the fractals. (It's in the data that comes with the OSG). Guy. I have a model made in 3DS with textures and shaders and I would like to use it within OSG. When I try displaying it with osgviewer.exe the

Re: [osg-users] importing shaders

2009-03-10 Thread Robert Osfield
Hi Julia, On Tue, Mar 10, 2009 at 4:35 AM, Julia Guo osgfo...@tevs.eu wrote: I have a model made in 3DS with textures and shaders and I would like to use it within OSG. When I try displaying it with osgviewer.exe the textures are rendered but not the shaders. I know shaders are algorithms,

[osg-users] importing shaders

2009-03-09 Thread Julia Guo
I have a model made in 3DS with textures and shaders and I would like to use it within OSG. When I try displaying it with osgviewer.exe the textures are rendered but not the shaders. I know shaders are algorithms, so perhaps they are not exported with the model. Or 3DS may be using a DirectX