Hi guys,
I solved the issue NOT using a osg::Camera at all. It caused a series of other
fatal issues (culling away some geometry, that was then missing in reflections).
anyone doing ray-tracing, do not use osg::Camera as a root of your scene for
intersectionVisitor ! it will fail with secondary
Hello everyone!
I am using line segment intersectors to do ray-tracing. i trace rays from the
window into the scene and then the consequent rays. This will be a no-time
answer for those fluent with scene graph, i'm sure.
i have a scene and a osgViewer::View, in which the scene is displayed. i u
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