Re: [osg-users] making a copy of camera root node or whole scene graph

2012-04-15 Thread Andrey Ibe
Hi guys, I solved the issue NOT using a osg::Camera at all. It caused a series of other fatal issues (culling away some geometry, that was then missing in reflections). anyone doing ray-tracing, do not use osg::Camera as a root of your scene for intersectionVisitor ! it will fail with

[osg-users] making a copy of camera root node or whole scene graph

2012-04-05 Thread Andrey Ibe
Hello everyone! I am using line segment intersectors to do ray-tracing. i trace rays from the window into the scene and then the consequent rays. This will be a no-time answer for those fluent with scene graph, i'm sure. i have a scene and a osgViewer::View, in which the scene is displayed. i