Hi Cory,
In my mind, I'm equating the thing with the thing's geometry. And so
if something is attached to the thing, I want the data structure to
mimic that.
I can understand where you're coming from, but I think keeping things
separate (at least conceptually) makes them more flexible.
Are you suggesting that my root would be a group node and under that would
be all the leaf nodes? I don't like that idea because it loses the
hierarchy: streamer is attached to grip, grip is attached to handlebar. If I
delete the grip node, the streamer should go away as well.
Well, I didn't
On Wed, Feb 4, 2009 at 10:48 AM, Paul Martz pma...@skew-matrix.com wrote:
If your HandlebarNode will be used in many apps to render handlebars (I
don't know, maybe you intend to make a series of bicycle simulators), then
yes, maybe it is best to encapsulate it in its own class. But if you are
-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
Sent: Tuesday, February 03, 2009 1:09 PM
To: OpenSceneGraph Users
Subject: [osg-users] modelling geodes with children?
I'm looking for advice on typical patterns when modeling
[mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Cory Riddell
*Sent:* Tuesday, February 03, 2009 1:09 PM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] modelling geodes with children?
I'm looking for advice on typical patterns when modeling something that has
Hi Cory,
It seems like I really do want a Group node with geometry. I guess my
choices are to do something like your HandNode (probably using object
composition rather than inheritance) or pair every Geode with a Group node.
I think the image you sent is a logical arrangement. A Group (or a
On Tue, Feb 3, 2009 at 4:43 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
I think the image you sent is a logical arrangement. A Group (or a
Transform) does not itself have any geometry, it just specifies how it's
children are arranged (in the case of a Transform). So yes,
I'm looking for advice on typical patterns when modeling something that has
attachments (which may in turn have other attachments). I first looked for a
node type that was a composition of Geode and Group but of course I didn't
find anything.
An example might help here. Say I want to model
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