Re: [osg-users] nVidia card textures memory

2008-04-08 Thread Guy
: Re: [osg-users] nVidia card textures memory Hi Guy, I don't know of any extensions for mapping/copying memory from one card to another directly. NVidia will have such code in their drivers, but its something that is hidden from the OpenGL. However, there are still OpenGL features that can

[osg-users] nVidia card textures memory

2008-04-07 Thread Guy
Hello, First I know my question has nothing to do with OSG, but a lot of OSG users might come across this subject and any guidance would be most appreciated. The questions I ask regard the nVidia textures memory and how to access it. 1. I'd like to pass data from nVidia texture memory to

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread J.P. Delport
Hi, Guy wrote: Hello, First I know my question has nothing to do with OSG, but a lot of OSG users might come across this subject and any guidance would be most appreciated. The questions I ask regard the nVidia textures memory and how to access it. 1. I'd like to pass data

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread Guy
, 2008 3:44 PM To: OpenSceneGraph Users Subject: Re: [osg-users] nVidia card textures memory Hi, Guy wrote: Hello, First I know my question has nothing to do with OSG, but a lot of OSG users might come across this subject and any guidance would be most appreciated. The questions I ask

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread Guy
Thanks, I'll look into it. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Monday, April 07, 2008 3:44 PM To: OpenSceneGraph Users Subject: Re: [osg-users] nVidia card textures memory Hi, Guy wrote: Hello, First I know my

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread Robert Osfield
Hi Guy, I don't know of any extensions for mapping/copying memory from one card to another directly. NVidia will have such code in their drivers, but its something that is hidden from the OpenGL. However, there are still OpenGL features that can help out a little. First up Frame Buffer Objects