Hi,
I have problem with osg::Program and osgViewer::Renderer::compile(). I have
scene graph with shader only for some part of it. But when display lists are
compiled, shader is always active. Its geometry shader with LINES as input so
any other geometry will raise opengl error.
Shader even rem
HI Filip,
I don't know whether it'll help with your case, but it's worth trying,
there are fixes in svn/trunk and OSG-3.2 for handling osg::Program
combinations in GLObjectVisitor/IncrementalCompileOperation so I'd
recommend you try one of these versions of the OSG to see if that
helps.
Robert.
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