Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Trajce Nikolov NICK
Hi Robert, I will give me some time please Nick On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, This sounds like a bit of bug - the special case of no node being attached is obvious not being handled well. Any chance you could create an

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Robert Osfield
Hi Nick, This sounds like a bit of bug - the special case of no node being attached is obvious not being handled well. Any chance you could create an example that illustrates this problem? Robert. On 28 April 2015 at 18:49, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: It happens

[osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
Hi all, I am having a case where I have to switch between Camera Manipulators. All works well, only when I re-activate the TrackballManipulator from some off state, it becomes hyper sensitive. I am reading the code now to try to find something. Any hint will help Thanks as always! Nick --

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
It happens when there is no node attached to the CameraMainpulator and home(..) is called. Then some undefined behavior is presented by the manipulator .. I have found work-around so please ignore Nick On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: