To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgOcean also rendering with osgParticle?
Message-ID:
a17930f30911131302v235e9e48qfbea076ba7df0...@mail.gmail.com
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Hi Erik,
I suspect this is a problem
Hi Kim,
I'm not sure if Ogls multiple render target
implementation is any more efficient than using a completely separate
pass but rendering the ocean twice would be very costly.
Yes, of course MRT is more efficient than multiple passes... It's only
one pass of the geometry, but with
Haha well I've never played with them so I was rather sketchy on the theory.
Using MRTs would actually make for a pretty easy fix. I shall see if I
can do that this week.
K.
2009/11/16 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Hi Kim,
I'm not sure if Ogls multiple render target
: Fri, 13 Nov 2009 21:02:07 +
From: Kim Bale kcb...@googlemail.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgOcean also rendering with osgParticle?
Message-ID:
a17930f30911131302v235e9e48qfbea076ba7df0...@mail.gmail.com
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Hi Erik,
I've been playing around with osgOcean recently (nice work, btw!) and
realized my fantastic particle effects were not being rendered in the
scene. I tried to add them in various places in the scene graph with
limited results.
I expect it's something to do with the shaders, but I
Hi Erik,
I suspect this is a problem with the default shader that is applied to
all objects that are children of OceanScene. Part of this shader
overwrites the alpha component of the frame buffer which will cause
problems with transparent objects, in your case the particles. This is
required for
Hi all,
I've been playing around with osgOcean recently (nice work, btw!) and
realized my fantastic particle effects were not being rendered in the scene.
I tried to add them in various places in the scene graph with limited
results.
For example I added osgParticle::FireEffect as a child of the
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