Sergey,
Thanks for the info on particle systems. I'll dig into it and see what I'm
doing with my transforms.
Out of frustration, I had implemented something similar to your suggestion for
handling QT resources. I simply read a png directly from the QT resource and
then write it out to the
Hi, Mike
1) you can't load from QT resources via osg out of the box. You can write
osgDB::ReadFileCallback (and register it via osgDB::Registry) which will open
QFile from path specified, read data from it into stream and load object from
that stream with correct osgDB plugins.
2) matrix
I have been exploring osgParticle::ExplosionEffect for use with our software
and have run into a few things I haven't yet been able to figure out.
1) We use the Qt resource system to compile and link into our executable some
of the binary resources we need, including some images. I have used
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