[osg-users] osgParticle implementation

2014-04-28 Thread Sebastian Messerschmidt
Hi, I'm facing a challenge trying to use osgParticle with customizations which I need to use modern techniques to build a shader based particle system. The problem is, that I want to use a vertex-attribute based implementation, where I need some additional properties and uniforms to be pushed

Re: [osg-users] osgParticle implementation

2014-04-28 Thread Robert Osfield
Hi Sebastian, osgParticle is mostly quite an old CPU based design+implementation so can be a bit awkward to fit around the needs of a shader based approach. What approach to take will depending upon the needs of your particular task, which you haven't explained, so I can't provide any specific ad

Re: [osg-users] osgParticle implementation

2014-04-28 Thread Sebastian Messerschmidt
Hi Robert, Hi Sebastian, osgParticle is mostly quite an old CPU based design+implementation so can be a bit awkward to fit around the needs of a shader based approach. That's what I'm trying to come around, and I might have a way. What approach to take will depending upon the needs of your pa