Hi,
I'm facing a challenge trying to use osgParticle with customizations
which I need to use modern techniques to build a shader based particle
system.
The problem is, that I want to use a vertex-attribute based
implementation, where I need some additional properties and uniforms to
be pushed
Hi Sebastian,
osgParticle is mostly quite an old CPU based design+implementation so
can be a bit awkward to fit around the needs of a shader based
approach.
What approach to take will depending upon the needs of your particular
task, which you haven't explained, so I can't provide any specific
ad
Hi Robert,
Hi Sebastian,
osgParticle is mostly quite an old CPU based design+implementation so
can be a bit awkward to fit around the needs of a shader based
approach.
That's what I'm trying to come around, and I might have a way.
What approach to take will depending upon the needs of your pa
3 matches
Mail list logo