[osg-users] osgShadow private members of PSSM

2012-03-28 Thread Daniel Schmid
Hi there Is there a reason why in ParallelSplitShadowMap, lots of the interesting members are private? I would like to derive my own PSSM, and implement multitexturing, but for this I do not have access to _textureUnitOffset, which is a private member and does't even have a setter method...

Re: [osg-users] osgShadow private members of PSSM

2012-03-28 Thread Robert Osfield
Hi Daniel, I would recommend using over ViewDependentShadowMap over ParallelSplitShadowMap, this does mean use a recent dev release rather than a stable release but the new shadow technique can do parallel splits shadow maps as well as perspective shadow maps and make it easy to switch/between or