Hi all,
I admit I don't know what causes osgdem --terrain to take so little time
to generate the same terrain that would take hours without that option.
I suspect that's part of the answer to my question. But I'd like to know
a few of the details if possible.
I was wondering why, when I
Hi J-S,
The main speed up with using --terrain in the osgdem/vpbmaster build
is that the tile geometry doesn't need to simplified - it can just be
aquired from the source DEM's as grids and then output as grids.
At runtime there will typically many more triangles being rendered
with an --terrain
Hi Robert,
The main speed up with using --terrain in the osgdem/vpbmaster build
is that the tile geometry doesn't need to simplified - it can just be
aquired from the source DEM's as grids and then output as grids.
[...]
The key thing to remember with --terrain databases is that since the
Hi J-S,
You need to decide what you want to do, but personally I'd recommend
using --terrain and then in your app decide how much detail you want,
you can make this user definable, provide reasonable defaults for
different classes of hardware 0 they key is it's under your control
and even after
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