Re: [osg-users] osgocean agressive memory leaks

2010-11-24 Thread Daniel Correia
Hi Kim, Sorry. I will start a new thread then. Silverlining is a sky plugin. Nick already helped me a lot with that and I will post his code on the new thread. Best regards Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34018#34018

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Daniel Correia
Hi Nick, I am new to OSG and I'm trying to use OsgOcean with Silverlining. I am using the osgocean example and removed the skydome, and now I'm trying to add the code of silverlining example to to my new project. The project builds and run, but no sky is visible. I think it has something to do

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Trajce (Nick) Nikolov
Hi Daniel, can you post your code ? (send it to my email). I remember mimicing the osgocean example I was not able to make it either, but found a work around -Nick On Tue, Nov 23, 2010 at 8:20 PM, Daniel Correia doncorr...@yahoo.com.brwrote: Hi Nick, I am new to OSG and I'm trying to

Re: [osg-users] osgocean agressive memory leaks

2010-11-23 Thread Kim Bale
Hi Daniel, If you could try and start a new thread for separate problems I would appreciate it. It makes it easier for other people to locate and solve similar issues. I'm not sure what Silverlining is, or how you're adding it to the scene. If you could provide more information I might be able

Re: [osg-users] osgocean agressive memory leaks

2010-01-27 Thread Kim Bale
Hello Hello. Did this get sorted? Or was there a genuine leak? I just had a quick look and realised that changing the sun direction doesn't actually need to dirty the scene state. It's only needed to set uniforms in the GodRays and GodRayBlendSurface shaders. Those classes already have getters

Re: [osg-users] osgocean agressive memory leaks

2010-01-27 Thread Trajce Nikolov
Hi Kim, I havent got into debugging yet. I am planning to get into this week. WIll keep you posted Nick http://www.linkedin.com/in/tnick On Wed, Jan 27, 2010 at 11:27 AM, Kim Bale kcb...@googlemail.com wrote: Hello Hello. Did this get sorted? Or was there a genuine leak? I just had a

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Jean-Sébastien Guay
Hi Nick, when I add ocean to my scene, the mem goes up very agressively. and its still increasing. Are you experiencing the same things ? I run the app for 15 seconds and it crashes with FBO setup failure I've modified the oceanExample so that it calls OceanScene::setSunDirection(...) each

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Trajce Nikolov
Hi JS on windows, it does eats the memory in large chunks after 5 minutes, It reach the limit Nick http://www.linkedin.com/in/tnick Sent from Haguenau, Alsace, France On Mon, Jan 25, 2010 at 5:38 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Nick, looks like I

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Jean-Sébastien Guay
Hi Nick, on windows, it does eats the memory in large chunks after 5 minutes, It reach the limit I'm on Windows... Vista (at work) to be specific. Did you just compile osgOcean and the oceanExample? Which compiler? Which version of OSG? Sorry I'm kind of out of ideas, since it works

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Trajce Nikolov
Ok .. I will do that. I am Window7, osg like two weeks ago from the trunk and run your test app from the code you sent me I ll try to nail it down and let you know Nick http://www.linkedin.com/in/tnick Sent from Haguenau, Alsace, France On Mon, Jan 25, 2010 at 7:10 PM, Jean-Sébastien Guay

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Jean-Sébastien Guay
Hi Nick, I nailed this down to ocean-getOceanScene()-setSunDirection(sunpos); calling this each frame increases the mem usage I'll check this out on Monday at work. At first glance setSunDirection() shouldn't cause leaks but perhaps it's the dirty each frame that it causes that leaks.

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Trajce Nikolov
Great. Yeas, that is what I was thinking as well. the sun direction set dirties the scene so the init is called over and over again. I am not into the details of osgscene too much, but for me it looks like an overhead to recreate just about everything on sun position change. Thanks !!! Nick

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Jean-Sébastien Guay
Hi Nick, Great. Yeas, that is what I was thinking as well. the sun direction set dirties the scene so the init is called over and over again. I am not into the details of osgscene too much, but for me it looks like an overhead to recreate just about everything on sun position change. init()

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Trajce Nikolov
should not be set each frame anyways, only if needed... I am using SilverLining for atmospehere and there is some issue with updating the sun position, so I was suggested to call it in the frame method I will try to look at it closer though Nick http://www.linkedin.com/in/tnick On Sun, Jan

[osg-users] osgocean agressive memory leaks

2010-01-23 Thread Trajce Nikolov
Hi, when I add ocean to my scene, the mem goes up very agressively. and its still increasing. Are you experiencing the same things ? I run the app for 15 seconds and it crashes with FBO setup failure Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey

Re: [osg-users] osgocean agressive memory leaks

2010-01-23 Thread Trajce Nikolov
I nailed this down to ocean-getOceanScene()-setSunDirection(sunpos); calling this each frame increases the mem usage Nick http://www.linkedin.com/in/tnick On Sat, Jan 23, 2010 at 2:18 PM, Trajce Nikolov nikolov.tra...@gmail.comwrote: Hi, when I add ocean to my scene, the mem goes up very