Hi Brian,
Sorry about replying to an eajavascript:BOQ('javascript:abPreSubmit
("h_ShimmerSend")')rlier message. I thought changing the subject and
removing the message text would be OK. I'm curious how your client knew
that I used an old osgOcean message.
Rookie mistake :-)
There are headers
e);
ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
Thanks,
Brian
-osg-users-boun...@lists.openscenegraph.org wrote: -
To: osg-users@lists.openscenegraph.org
From: "Art Tevs"
Sent by: osg-users-boun...@lists.openscenegraph.org
Date: 07/2
Hi Brian,
yes, you need to disable the OpenGL color value clamping. This can be done by
this, I think:
Code:
// disable color clamping, because we want to work on real hdr values
osg::ClampColor* clamp = new osg::ClampColor();
clamp->setClampVertexColor(GL_FALSE);
clamp->setClampFragmentColor(
Hi Brian,
I've been working with the osgscreencapature example to use pbuffers for
offscreen rendering. I'm having a problem with floating point values being
clamped [0.0 - 1.0].
Any ideas on how to turn the clamping off?
There's been discussion about this in the past, check the archives. I
Folks,
I've been working with the osgscreencapature example to use pbuffers for
offscreen rendering. I'm having a problem with floating point values being
clamped [0.0 - 1.0].
Any ideas on how to turn the clamping off?
Brian
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