Hi Fausto,
Sorry to bother again.
I've got some improvement and in fact the problem was in the trails
setup. But it's not perfect yet, and I was wondering if you could send
your QOSGWidget code, at least the part concerning the context creation,
just to see if there are other settings that I
Hi Fausto,
I've read your post regarding this problem, and I was wondering if you
found the solution because I have the same problem when I try to embed
osg into a Qt application.
It works fine in simple tests, but when a more complex Qt windowing is
concerned I receive the same error as
I hit the same problem,
setting traits-setInheritedWindowPixelFormat to true to force it to call
GraphicsWindowWin32::SetPixelformat()displays the file correctly
But I get a window with no toolbars, not sure if this is related
Martin
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osg-users
Hi Martin,
But I get a window with no toolbars, not sure if this is related
Does the osgviewerQT add any toolbars? I didn't see anything either, but
looking at the code I don't see it adding anything to the window other
than the 3D display widget.
J-S
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Does the osgviewerQT add any toolbars?
No it doesn't - I assumed because the adaptor widget did!
I will create a fuller QT sample, in line with the MFC sample, showing a
toolbar and buttons etc.
Martin
mgb mgbeckett com
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Hello Martin,
I will create a fuller QT sample, in line with the MFC sample, showing a
toolbar and buttons etc.
That would be nice, though a case could be made from the point of view
that an OSG example should not show how to program QT, just how to
integrate the two... So if you do decide
Hi J-S,
I'm no QT or Windows expert so I'll just have to guess at what might
be up. The pixel format error sounds a bit like what was an issue in
the early days of osgviewerMFC - in that the pixel format of the
underlying window has to be created specifically to support the pixel
format that the
Hi Robert,
I'm no QT or Windows expert so I'll just have to guess at what might
be up. The pixel format error sounds a bit like what was an issue in
the early days of osgviewerMFC - in that the pixel format of the
underlying window has to be created specifically to support the pixel
format
Hi all,
We'll probably be using Qt for our next GUI project with OSG, and so I
started looking into the osgviewerQT example.
First of all, it seems to me that the most powerful way to use it is
using QOSGWidget (as a base) instead of AdapterWidget, since the latter
uses
On Mon, 2008-09-08 at 14:43 -0400, Jean-Sébastien Guay wrote:
Hi all,
We'll probably be using Qt for our next GUI project with OSG, and so I
started looking into the osgviewerQT example.
Qt as the application's encompassing GUI or are you going to use Qt
somehow to also create GUI widgets
Hi Jeremy,
Qt as the application's encompassing GUI or are you going to use Qt
somehow to also create GUI widgets in your GL scene? I've seen a lot of
traffic about this lately and have begun to wonder if I'm
misunderstanding. :)
Yeah, in my case I'll have a widget in my app that does OSG,
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