Hi Guys,
This question is not directly related to OSG, but I hope the OSG users
must have answer to this problem and the reason i am asking this on this
forum is that because the OSG has most number of OpenGL experts.;)
I am transfering data from one pbuffer to other pbuffer using
glCopyPixel and
Hi RJ,
glCopyPixels will be doing a round trip to the CPU. You might be able
to help out by using a PixelBuffer object for reading and writing, but
as general advice I have to say absolutely don't code the problem in
the way your are doing as it will be slow. Use FBO to render a
texture and then
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