Hi "could you sign your name so we know who to address, thank you"
Could you explain what artifacts you are seeing with mipmapping, and
also please specify the OSG version, the OS version, the graphics
hardware used, and the OpenGL drivers.
Robert.
2008/7/10 冯晨 <[EMAIL PROTECTED]>:
>
>
> Hi,
>
Hi,
I've met a very strange problem when I tried to set mipmaps in a osg::Image
object.
If I use the sample code in osgParticle/PrecipitationEffect.cpp, I can get
correct mipmap texture, however, if I try to read texture data from files to
set mipmap texture, it didn't work. I'll be m
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