[osg-users] problem with svn (atomic counter?)

2012-04-02 Thread Martin Naylor
Hello all, I have been just doing some testing of OSG (latest from the SVN). Whilst executing osggeomertyshaders I am getting a crash: CALL STACK: msvcp90d.dll!std::_Debug_message(const wchar_t * message=0x07fee9bb9b68, const wchar_t * file=0x07fee9bb9bb0, unsigned int line=779)

Re: [osg-users] problem with svn (atomic counter?)

2012-04-02 Thread David Callu
Hi Martin I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 32 bit and osggeometryshader work fine. As I am a little bit paranoiac with the crappy VS developpement tools : Have you restart Windows and/or VS after NVidia driver update ? Have you rebuild OSG since you

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Martin Naylor
Of David Callu Sent: 03 April 2012 01:53 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi Martin I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 32 bit and osggeometryshader work fine. As I am a little bit paranoiac with

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Martin Naylor
, Nvidia 480gtx x2 Regards Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Callu Sent: 03 April 2012 01:53 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi Martin

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Torben Dannhauer
Hi Martin, interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10 Driver: OSG in 32 bit and in 64 bit has the error) My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161 Please verify that your error occurs in all aplications using (and therefor compiling) shad

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Martin Naylor
ailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: 04 April 2012 06:45 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] problem with svn (atomic counter?) Hi Martin, interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10 Driver: OSG in 32 b

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Torben Dannhauer
Hi Martin, yes, my error also claims to happen in the vector header, but the question is what causes it, the code inthat file is used for longer times. regarding the 4.2 and older graphics you may be right! Anyway, I'm happy I still have a chance to avoid a complete reinstall of my machine :)

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Martin Naylor
f Of Torben Dannhauer Sent: 04 April 2012 12:47 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] problem with svn (atomic counter?) Hi Martin, yes, my error also claims to happen in the vector header, but the question is what causes it, the code inthat file is used for longer times.

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Martin Naylor
ing DynamicLibrary osgPlugins-3.1.2/osgdb_rgbd.dll -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: 04 April 2012 12:47 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] problem wit

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Ulrich Hertlein
Hi guys, On 5/04/12 6:05 , Martin Naylor wrote: > I see no Nvdia dll in the call stack, not sure if I should, so am thinking > an OSG problem(please take with a pinch of salt). Without having encountered that crash this to me would indicate that the crash is happening in GL code (such as glGetAc

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Ulrich Hertlein
Hi guys, On 5/04/12 6:05 , Martin Naylor wrote: > if (_extensions->isShaderAtomicCounterSupported()) > { > std::vector bufferIndex( atomicCounterMap.size(), 0 ); > std::vector uniformIndex; > for (AtomicCounterMap::iterator it = atomicCounterMap.begin(), end = > ato

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Martin Naylor
-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein Sent: 04 April 2012 23:43 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi guys, On 5/04/12 6:05 , Martin Naylor wrote: > if (_extensions->isShaderAtomicCounterSupported()) > { > std::v

Re: [osg-users] problem with svn (atomic counter?)

2012-04-05 Thread David Callu
set. > If I understood correctly! > > Cheers > > Martin > > > -Original Message- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich > Hertlein > Sent: 04 April 2012 23:43 > To: O

Re: [osg-users] problem with svn (atomic counter?)

2012-04-05 Thread Ulrich Hertlein
Hi David, On 5/04/12 18:18 , David Callu wrote: > Thanks for the fix, > Can you post it on osg-submission list ? Sure, I can do that, but maybe somebody who can actually reproduce the problem is more suited? Otherwise I would just submit this: > > if (!atomicCounterMap.empty() && > _

Re: [osg-users] problem with svn (atomic counter?)

2012-04-05 Thread Martin Naylor
:05 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi David, On 5/04/12 18:18 , David Callu wrote: > Thanks for the fix, > Can you post it on osg-submission list ? Sure, I can do that, but maybe somebody who can actually reproduce the problem is more