Hello all,
I have been just doing some testing of OSG (latest from the SVN).
Whilst executing osggeomertyshaders I am getting a crash:
CALL STACK:
msvcp90d.dll!std::_Debug_message(const wchar_t *
message=0x07fee9bb9b68, const wchar_t * file=0x07fee9bb9bb0,
unsigned int line=779)
Hi Martin
I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2
build in 32 bit
and osggeometryshader work fine.
As I am a little bit paranoiac with the crappy VS developpement tools :
Have you restart Windows and/or VS after NVidia driver update ?
Have you rebuild OSG since you
Of David Callu
Sent: 03 April 2012 01:53
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi Martin
I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in
32 bit
and osggeometryshader work fine.
As I am a little bit paranoiac with
, Nvidia
480gtx x2
Regards
Martin
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Callu
Sent: 03 April 2012 01:53
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi Martin
Hi Martin,
interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10
Driver: OSG in 32 bit and in 64 bit has the error)
My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161
Please verify that your error occurs in all aplications using (and therefor
compiling) shad
ailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: 04 April 2012 06:45
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi Martin,
interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10
Driver: OSG in 32 b
Hi Martin,
yes, my error also claims to happen in the vector header, but the question is
what causes it, the code inthat file is used for longer times.
regarding the 4.2 and older graphics you may be right! Anyway, I'm happy I
still have a chance to avoid a complete reinstall of my machine :)
f Of Torben
Dannhauer
Sent: 04 April 2012 12:47
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi Martin,
yes, my error also claims to happen in the vector header, but the question
is what causes it, the code inthat file is used for longer times.
ing DynamicLibrary osgPlugins-3.1.2/osgdb_rgbd.dll
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: 04 April 2012 12:47
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem wit
Hi guys,
On 5/04/12 6:05 , Martin Naylor wrote:
> I see no Nvdia dll in the call stack, not sure if I should, so am thinking
> an OSG problem(please take with a pinch of salt).
Without having encountered that crash this to me would indicate that the crash
is
happening in GL code (such as glGetAc
Hi guys,
On 5/04/12 6:05 , Martin Naylor wrote:
> if (_extensions->isShaderAtomicCounterSupported())
> {
> std::vector bufferIndex( atomicCounterMap.size(), 0 );
> std::vector uniformIndex;
> for (AtomicCounterMap::iterator it = atomicCounterMap.begin(), end =
> ato
-boun...@lists.openscenegraph.org] On Behalf Of Ulrich
Hertlein
Sent: 04 April 2012 23:43
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi guys,
On 5/04/12 6:05 , Martin Naylor wrote:
> if (_extensions->isShaderAtomicCounterSupported())
> {
> std::v
set.
> If I understood correctly!
>
> Cheers
>
> Martin
>
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich
> Hertlein
> Sent: 04 April 2012 23:43
> To: O
Hi David,
On 5/04/12 18:18 , David Callu wrote:
> Thanks for the fix,
> Can you post it on osg-submission list ?
Sure, I can do that, but maybe somebody who can actually reproduce the problem
is more suited?
Otherwise I would just submit this:
>
> if (!atomicCounterMap.empty() &&
> _
:05
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)
Hi David,
On 5/04/12 18:18 , David Callu wrote:
> Thanks for the fix,
> Can you post it on osg-submission list ?
Sure, I can do that, but maybe somebody who can actually reproduce the
problem is more
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