On Tue, Apr 14, 2009 at 7:19 PM, ami guru wrote:
> Thanks for all the feedback
>
>
> I wondering if osgvolume is doing ray tracing and what is its type.
>
>
The osgVolume NodeKit does ray tracing in the fragment shader, but this ray
tracing is very specific to 3D textures, it doesn't work for ge
Thanks for all the feedback
I wondering if osgvolume is doing ray tracing and what is its type.
Did that framework follow any published paper?
Sajjad
On Tue, Apr 14, 2009 at 4:12 PM, Paul Melis wrote:
> ami guru wrote:
>
>> Hello Forum,
>>
>>
>> I was wondering if there is anyone have done
ami guru wrote:
Hello Forum,
I was wondering if there is anyone have done ray tracing using OSG.
I once made a very quick and dirty example that merely uses OSG's
KD-tree support to do ray tracing.
See this thread:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-Ju
Hello Sajjad,
So far i have got from the forum Jean-Sébastien Guay did his Masters thesis
on that domain and it would be really nice
if he provide the link to the report, at least it would be a starting
point for me.
My Masters thesis was written in French unfortunately, and translating
it a
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Charles Cossé
Sent: Sunday, April 12, 2009 8:08 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ray tracing using OSG
Sent you some stuff directly ... let me know if you don't receive it.
Here's a link to animatio
Sent you some stuff directly ... let me know if you don't receive it.
Here's a link to animation produced by my OSG raytracing efforts with
smoke:
http://www.asymptopia.org/gif/3D_SMOKE.gif
Good luck,
Charles
On Sun, Apr 12, 2009 at 4:15 PM, ami guru wrote:
> Hello Charles,
>
>
> It would be n
Hello Charles,
It would be nice if you can provide me the links of reference that you have
preserved about ray tracing
or anything related to that field that will help to get started.
I have going through the ground up
Scanline conversion and then the usual Ray Tracing
Want to do that
Hello Adrian
I am afraid that i will be getting into off-topic now, so you can mail me at
dosto.wa...@gmail.com
I tried as follows:
cmake -i .
and got the following error:
***
saj...@sajjad:~/downloads/RayTracer/RayTracer$ cmake -i .
Would you like to see advanced options
Well i don't know, i just build my raytracer this morning on mac os/x with
osg trunk. (svn )
i will send the code and cmake file
/adrian
2009/4/11 ami guru
> Thanks
>
>
> For the code skeleton, that will pave a way to get started i believe. Now i
> am going through the following issues:
Thanks
For the code skeleton, that will pave a way to get started i believe. Now i
am going through the following issues:
Just updated the installation from the trunk to 2.9.3.
i executed the make file to compile the code that you have sent and the
following error showed up:
***
:-) Once you have some questions, i could answer them, the code is fast but
not very fast :-) have also a look at ompf.org
and search for arauna / bikker
/adrian
2009/4/11 Charles Cossé
> Hi Sajjad,
>
> Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with
> his first cut at ra
Hi Sajjad,
Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with
his first cut at raytracing using a kd tree. I saved all the links
to the various posts/threads on this subject, also, which can share
with you if interested.
Charles
On Fri, Apr 10, 2009 at 10:16 PM, ami guru wr
Hello Forum,
I was wondering if there is anyone have done ray tracing using OSG.
So far i have got from the forum Jean-Sébastien Guay did his Masters thesis
on that domain and it would be really nice
if he provide the link to the report, at least it would be a starting point
for me.
What do yo
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