Sry for the lack of information.
Im using a CompositeViewer with two Views.
One for the scenegraph and one for the GUI.
The crash happens after i call CompositeViewer::run in a function where i
dynamically add/change nodes of the scenegraph.
In
CompositeViewer::updateTraversal
-> scene->updateSc
Sometimes my app is crashing in
Code:
void Group::traverse(NodeVisitor& nv)
{
for(NodeList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
(*itr)->accept(nv);
}
}
where the first element of children is present (a MatrixTransform node), but
2 matches
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