Hi guys,
Thanks for the replies.
I tried using the suggested ffmpeg plugin changes, but it didn't make a
difference.
Turns out the culprit was automatic texture scaling to power of two texture
size.
After setting the resizePowerOfTwoHint to false, I was able to play two 720p
videos with 60fps.
Hi Guys,
Maybe this [1] might help to increase performance.
I'm not sure which ffmpeg is supported now, but maybe that's a good
argument to upgrade.
Cheers
Sebastian
[1] https://developer.nvidia.com/ffmpeg
Hi Michael,
we use a modified version of the ffmpeg plugin with changes in
OpenSceneG
Hi Michael,
On 5 October 2017 at 15:41, Michael Maurus wrote:
> This was actually a nice hint.
> Only one of my CPUs was working at full capacity.
>
I haven't looked at the code recently so I'm a bit cold on the ffmpeg
implementation side. I don't recall any external way to control the
threads
This was actually a nice hint.
Only one of my CPUs was working at full capacity.
The FFmpegImageStream inherits from OpenThreads.
So I should have two separate threads for both decoders, right?
Is there a possibility to SetProcessorAffinityOfCurrentThread() from outside
FFmpegImageStream?
How a
Try to make sure the ffmpeg decoding happens on different actual cores. osg
currently cannot detect hyperthreading, so the decode threads can end up on
the same core. Try to see in taskmanage (for windows) or top (for linux)
how many cores you actually use - this might hint to the problem.
The Imag
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