Hi Robert,
Thanks for you help.
I think I can do something not so bad with that.
Regards,
Vincent.
Le 16/01/2012 20:04, Robert Osfield a écrit :
Hi Vincent,
On 16 January 2012 14:55, Vincent Bourdier wrote:
Thanks for the idea I'll will start with that.
How could I implement the test ag
Hi Robert,
Le 16/01/2012 10:53, Robert Osfield a écrit :
You'd implement a NearestGeometryIntersector that holds a point that
you test your osg::Geometry against, using a osg::TriangleFunctor like
the LineSegmentIntersector would allow you to simply the work down to
just a test of the point agai
Vincent Bourdier writes:
> Hi Robert,
>
> Sorry if I was not clear : I'm just looking for a way to compute the
> smallest distance between a point and a geometry, not just a point to
> vertex distance, but also a point to edge or point to face (orthogonal
> projection).
That is a common problem
Hi Robert,
Sorry if I was not clear : I'm just looking for a way to compute the
smallest distance between a point and a geometry, not just a point to
vertex distance, but also a point to edge or point to face (orthogonal
projection).
Due to the few days I have I think this won't be possible a
Hi Vincent,
I'm not clear on what you are after, but I can say that there isn't
anything close to resembling what you are talking about in the OSG so
you'll need to roll your own visitor.
Robert
On 16 January 2012 08:36, Vincent Bourdier wrote:
> Hi all,
>
> Looking in the archives I didn't get
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