-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Thursday, April 09, 2009 7:36 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] terrain vertexes for VPB geocentric database...
This is correct.
You absolutely must model locally and position with a transform for
databases of any significa
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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Beverage
Sent: Thursday, April 09, 2009 6:00 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] terrain vertexes for VPB geocentric database...
Hi Shayne,
The coordinate
Hi Shayne,
The coordinate system produced by VPB is a standard geocentric one, like you
described. The actual vertex positions of the terrain tiles are centered
around a local origin and positioned using a MatrixTransform. I'm not a
shader expert, but I think that the gl_vertex.xyz is actual val
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