Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
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Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
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[osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
I have a simple question. What is the fog visibility unit? Is it a meter? Is it feet? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to

Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web vi

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
Hi Franco, I can't help with GTK related stuff as I've neer worked with it. If you can try your scene graph with the standard osgViewer rather than embedding into a GTK graphics context. Robert. ___ osg-users mailing list

[osg-users] ParticleSystem lifetime, race conditions

2020-09-09 Thread OpenSceneGraph Users
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Re: [osg-users] ParticleSystem lifetime, race conditions

2020-09-10 Thread OpenSceneGraph Users
for the past two years :-) Robert. On Wed, 9 Sep 2020 at 21:40, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello, > > We’re seeing some crashes in FlightGear relating to osgParticle, which > raised some questions: > > - what is the th

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
d bug B revealed, but that's quite a few years ago now - had your software been updated more regularly it's likely you'll have seen discussions. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from thi

Re: [osg-users] Updating app to latest OSG

2020-09-07 Thread OpenSceneGraph Users
at 09:12 +0100, OpenSceneGraph Users wrote: Hi Franco, Posting screenshots is fine, and exactly the thing to do with these types of problems. It's not possible to diagnose the exact problem you are seeing with rendering under OSG-3.6.5. Broadly it looks like a depth test issue

[osg-users] Could you please share the ground fog shader code or link?

2020-09-15 Thread OpenSceneGraph Users
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[osg-users] [Auto Reply] stop

2020-09-13 Thread OpenSceneGraph Users
[Auto Reply] stop ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenScene

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-13 Thread OpenSceneGraph Users
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[osg-users] [ANN] Job Opportunity: SIL C++ developer

2020-09-13 Thread OpenSceneGraph Users
-listing/106066BR.html Best regards Per -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this

Re: [osg-users] matrix transformation order

2020-09-02 Thread OpenSceneGraph Users
rs mailing list > osg-...@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiv

Re: [osg-users] I have a question about the units of fog visility.

2020-09-04 Thread OpenSceneGraph Users
On Fri, 4 Sep 2020 at 14:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I'm actually curious about the distance unit of Density used in OSG. > Whether the unit of distance is meters or feet depending on values between > 0.0 and 1.0..? > The OSG d

Re: [osg-users] matrix transformation order

2020-09-03 Thread OpenSceneGraph Users
"OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.13448.1599125453.3541.osg-users-openscen

Re: [osg-users] Updating app to latest OSG

2020-09-08 Thread OpenSceneGraph Users
Aha! Thanks for the tip. I needed to add this call to osggtkdrawingarea.cpp realise callback gtk_gl_area_set_has_depth_buffer(area, TRUE); Working as before now. Cheers, On Mon, 2020-09-07 at 20:33 +0100, OpenSceneGraph Users wrote: Hi Franco, I can't help with GTK related stuff as I've

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Am 07.10.20 um 09:03 schrieb OpenSceneGraph Users: > Hi All, > > I have been tempted to just adopt google-groups as the only support forum. > I've kept the mailman list around as it was still functionality and in > theory possible to integrate with the google-groups, though I've ne

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Being this an oversight, maybe it would suffice to filter that exact string, if possible. The bad thing is that if it were intentional abuse, it seems that there would not be any way of stopping it. -- Alberto ___ osg-users mailing list

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-07 Thread OpenSceneGraph Users
Hi All, I have been tempted to just adopt google-groups as the only support forum. I've kept the mailman list around as it was still functionality and in theory possible to integrate with the google-groups, though I've never been able to configure things to work properly. I have gone into the

Re: [osg-users] Convert OSGB to Blender Formats

2020-10-02 Thread OpenSceneGraph Users
8:51, Thomas Widmer wrote: > > Thanks Robert! > I will try to find out more about pre-processing of OSG. In case you have > a good starting point for me, where to find information about it, let me > know! > > On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Us

Re: [osg-users] Convert OSGB to Blender Formats

2020-10-02 Thread OpenSceneGraph Users
information about it, let me know! On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users wrote: On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users wrote: I tried FBX already, but didn't manage it to get it running. I think the main issue

Re: [osg-users] Rendering huge point clouds

2020-10-08 Thread OpenSceneGraph Users
ring creating batches but it is > not working well. Any hints, snippets are highly welcome! > > Thanks a bunch as always! > > Cheers, > Nick > > -- > trajce nikolov nick > > -- > You received this message because you are subscribed to the Google Groups > &q

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-08 Thread OpenSceneGraph Users
are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.19224.16022

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Robert, On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users <osg-users@lists.openscenegraph.org>

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, Maybe a node visitor with z-near and z-far as parameter is a possible approach. Werner On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users wrote: > >Hi Robert, > >On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: > >Hi Renzo, > > >On Wed, 14 Oct 2020 at

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, You may look at osgShadow\MinimalCullBoundsShadowMap.cpp. It scans RenderBins and compute bounds of culled drawables to optimize shadow map resolution. Cheers, Wojtek Lewandowski czw., 15 paź 2020 o 12:40 OpenSceneGraph Users < osg-users@lists.openscenegraph.org> napisał(a):

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
On 15-Oct-20 11:25 AM, OpenSceneGraph Users wrote: Hi Renzo, Maybe a node visitor with z-near and z-far as parameter is a possible approach. Werner On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users wrote

Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-10-13 Thread OpenSceneGraph Users
Hi Robert, thanks for the answer! --Vaillancourt On Wednesday, September 30, 2020 at 12:19:14 p.m. UTC-4 OpenSceneGraph Users wrote: > Hi Vaillancourt, > > The OSG does not provide thread safe sharing of contexts, and OpenGL > itself doesn't provide it either, so even if we attemp

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, On Thu, 15 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > thanks for pointing out how cull traversal operates. > > Yes, it might be I am searching in the wrong direction. I need to get the > minimum and the maximum Z coordina

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Wojtek, it looks interesting. I do not have a shadowed scene but I will try it, thanks. Regards, Renzo On 15-Oct-20 2:54 PM, OpenSceneGraph Users wrote: Hi Renzo, You may look

[osg-users] Rendering huge point clouds

2020-10-05 Thread OpenSceneGraph Users
! Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@google

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
As I understand, the OSG mailing list is linked with the google groups. Would it be an option to stop using the mailing list and only use the google groups? On Monday, October 5, 2020 at 5:39:34 p.m. UTC-4 OpenSceneGraph Users wrote: > On Mon, 5 Oct 2020 at 20:30, OpenSceneGraph Users <

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
On Mon, 5 Oct 2020 at 20:30, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > How are you not able to tell who is sending these posts? Isn't that a > prime opportunity for spam messages if you can't forcefully remove users > who are abusing the mailing l

Re: [osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?

2020-10-05 Thread OpenSceneGraph Users
On Sat, 3 Oct 2020 14:32:35 +0100 OpenSceneGraph Users wrote: > I'm seeing a problem when using CompositeViewer where an event handler > is being called with osgGA::GUIEventAdapter::RESIZE but > sometimes (maybe 25% of the time) > osgGA::GUIEventAdapter::getGraphicsContext() see

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
instancing and a custom shader that will generate whatever needs to be displayed for each point e.g. using a geometry shader. In that way you can render a few millions of points every frame without too much craziness if you have decent hardware. Jan On Tue, 6 Oct 2020 at 01:18, OpenSceneGraph Users <

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
ppets are highly welcome! > > Thanks a bunch as always! > > Cheers, > Nick > > -- > trajce nikolov nick > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
h quality posts on a list and might prefer to first read their posts in threads. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr.

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > As I understand, the OSG mailing list is linked with the google groups. > Would it be an option to stop using the mailing list and only use the > google groups? > > On Mo

Re: [osg-users] How to use setUseVertexAttributeAliasing?Why is there an error in the model texture display when this function is turn on?

2020-10-12 Thread OpenSceneGraph Users
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Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?

2020-10-16 Thread OpenSceneGraph Users
;> osg::ref_ptr< osg::GraphicsContext > gc = >> osg::GraphicsContext::createGraphicsContext( traits.get() ); >> if( !gc.valid() ) >> { >> osg::notify( osg::FATAL ) << "Unable to create OpenGL v" << >> version <<

[osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-user

Re: [osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
Hi, you have to modify the geometry of the line. You can do that either scaling and rotating it or by modifying the coordinates of the vertices. In the latter case, be sure to deactivate the display lists of the geometry, otherwise the line will not be reflect any changes. -- Alberto

Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
Hi, Luca. One cannot do this in a general way since under each node any kind of entities can exist. I think the task you want to do not possible in a generic way, unless you get down to the level of the specific drawables each node has and copy/transfer their contents (for example, if they are

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-19 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
doesn't change... Thanks to anyone that will help :) Regards Luca -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups

Re: [osg-users] I want to connect two moving models with a line.

2020-10-20 Thread OpenSceneGraph Users
because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-user

[osg-users] Qt dynamic OpenGL implementation

2020-10-20 Thread OpenSceneGraph Users
Hi All, Qt supports dynamic OpenGL implementation loading that forces my application to switch from standard OpenGL to either ANGLE or Mesa llvmpipe when Windows Remote Desktop Connection is used. However I have seen that those fallbacks do not work in my case and the error is "OpenGL

Re: [osg-users] I want to connect two moving models with a line.

2020-10-20 Thread OpenSceneGraph Users
list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails fro

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-10 Thread OpenSceneGraph Users
Mailing list settings have reverted so I can't trace the problem sender... I've changed the setting again to see what will happen this time ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] To set the glContextVersion number in the code, do I need cmake to configure the OSG_GL3_AVAILABLE option?

2020-10-10 Thread OpenSceneGraph Users
e two lines on GL3/GL4 and GLES2 specific builds as these will be enable by default. gc->getState()->setUseModelViewAndProjectionUniforms(true); gc->getState()->setUseVertexAttributeAliasing(true); -- You received this message because you are subscribed to the Google Groups "OpenSceneGra

[osg-users] Why does the modified 0SGsimpleGl3 sample render cow.OSg model not show textures?

2020-10-10 Thread OpenSceneGraph Users
cam->setViewport( new osg::Viewport( 0, 0, width, height ) ); viewer.setSceneData( root ); // for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms that the shaders will use, // you don't need thse two lines on GL3/GL4 and GLES2 specific builds as these will b

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 19:20, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > It is largely counterproductive because on the off-chance that some > address > > gets harvested for spam or harassment it is now difficult to conduct any > > mea

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
How are you not able to tell who is sending these posts? Isn't that a prime opportunity for spam messages if you can't forcefully remove users who are abusing the mailing list? On Monday, September 21, 2020 at 11:32:24 AM UTC-7 OpenSceneGraph Users wrote: > On Mon, 21 Sep 2020 at 17

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-05 Thread OpenSceneGraph Users
are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.19265.16019

Re: [osg-users] bounding box of culled geometry

2020-10-14 Thread OpenSceneGraph Users
Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I am using osg::Drawable::getBoundingBox() to retrieve the bounding box > around the whole geometry. Is there a similar short way to get the > equivalent box for just the

[osg-users] bounding box of culled geometry

2020-10-13 Thread OpenSceneGraph Users
? Best regards, Renzo -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this

Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.To unsubscribe from this group and stop receiving emails from it, send an em

Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?

2020-10-18 Thread OpenSceneGraph Users
On Sat, 17 Oct 2020 at 18:15, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Thank you for your questions,Do you mean to use this > setUseVertexAttributeAliasing(true) only in GL version that only supports > shaders ? > Vertex aliasing only af

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-29 Thread OpenSceneGraph Users
e to get you better help. > > FWIW we use sundog's SilverLining for clouds and sky. > > -- > Vaillancourt > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving ema

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-29 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-09-29 Thread OpenSceneGraph Users
to have given us the the desired effect of single VRAM footprint usage, but any multi-threading model seems to be unstable, not functional. Thank you! - Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsu

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
there will be limits about what you'll be able to export. The OSG tends to be used for final graphics applications rather than for data exchange, so the data tends to go from FBX/OBJ etc. to OSG. Robert. On Tue, 22 Sep 2020 at 13:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org>

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
ffice, but I will try to check it out perhaps the next week. On Wednesday, September 30, 2020 at 9:56:45 AM UTC+2 OpenSceneGraph Users wrote: > Hi Thomas, > > I had others might provide some guidance as I don't have any experience > with Blender to share. The best I can do is pro

[osg-users] Convert OSGB to Blender Formats

2020-09-22 Thread OpenSceneGraph Users
Library 3.6.5 Best regards, Thomas -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
On Mon, 21 Sep 2020 at 17:40, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Could the owner of the address that auto-replies when they're driving > disable their auto-reply from/to this address? > Unfortunately these posts are coming in without any way to f

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
Could the owner of the address that auto-replies when they're driving disable their auto-reply from/to this address? Thanks! -- Vaillancourt On Monday, September 21, 2020 at 11:44:26 a.m. UTC-4 OpenSceneGraph Users wrote: > [Auto-Reply] I'm driving right now - I'll get back to you la

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-09-21 Thread OpenSceneGraph Users
are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.15510.16007

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-21 Thread OpenSceneGraph Users
Hello Mirr..o? You might want to describe what features you're after exactly, others will be able to get you better help. FWIW we use sundog's SilverLining for clouds and sky. -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenScene

Re: [osg-users] Convert OSGB to Blender Formats

2020-09-30 Thread OpenSceneGraph Users
On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I tried FBX already, but didn't manage it to get it running. I think the > main issue is the levels of details used for OSGB and how I can "access3 > them to be used for the co

Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?

2020-09-30 Thread OpenSceneGraph Users
when managing objects to avoid threading collisions. The VSG and Vulkan have waaay lower CPU overhead so multi-threading is actually far less critical for performance, paradoxically as Vulkan is so much better at handling threading! Robert. On Wed, 30 Sep 2020 at 14:05, OpenSceneGraph Users <

Re: [osg-users] Convert OSGB to Blender Formats

2020-10-01 Thread OpenSceneGraph Users
Thanks Robert! I will try to find out more about pre-processing of OSG. In case you have a good starting point for me, where to find information about it, let me know! On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users wrote: > On Wed, 30 Sep 2020 at 16

Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?

2020-09-30 Thread OpenSceneGraph Users
describe what features you're after exactly, others >> will be able to get you better help. >> >> FWIW we use sundog's SilverLining for clouds and sky. >> >> -- >> Vaillancourt >> > -- You received this message because you are subscribed to the Google Gro

[osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?

2020-10-03 Thread OpenSceneGraph Users
I'm seeing a problem when using CompositeViewer where an event handler is being called with osgGA::GUIEventAdapter::RESIZE but sometimes (maybe 25% of the time) osgGA::GUIEventAdapter::getGraphicsContext() seems to return the wrong osg::GraphicsContext*. This is with Flightgear, which i've

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-03 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] texture and DEM data for small area (free)

2020-05-27 Thread OpenSceneGraph Users
the websites which are free for textures and dem data. this will useful for me in m.tech project. actually I want Bangalore (HAL) airport 3d terrain data. thank you all in advance. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To u

[osg-users] 回复: texture and DEM data for small area (free)

2020-05-27 Thread OpenSceneGraph Users
ge because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msg

Re: [osg-users] Effecting MatrixTransform matrix change

2020-05-27 Thread OpenSceneGraph Users
Do you have any other objects in the scene? Could it be that the point of view is moving with the object? -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Effecting MatrixTransform matrix change

2020-05-27 Thread OpenSceneGraph Users
Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/26bd1277-4323-4140-a

Re: [osg-users] How to debug this SIGSEGV

2020-05-27 Thread OpenSceneGraph Users
OpenSceneGraph Users writes: > Thank you, Alberto. I am adding and removing nodes from the scene in real > time. Is that a problem? Yes, it is if you are not using a SingleThreaded viewer mode. It could be that some thread is trying to access a just deleted node. -- A

Re: [osg-users] How to debug this SIGSEGV

2020-05-26 Thread OpenSceneGraph Users
om >>> /usr/lib/x86_64-linux-gnu/libgdk-x11-2.0.so.0 >>> #23 0x77515671 in ?? () from >>> /usr/lib/x86_64-linux-gnu/libgdk-x11-2.0.so.0 >>> #24 0x77515fa8 in gdk_window_process_all_updates () from >>> /usr/lib/x86_64-linux-gnu/libgdk-x11-2.0.so.0 &g

Re: [osg-users] How to debug this SIGSEGV

2020-05-26 Thread OpenSceneGraph Users
sible because of how slow it makes the application run, thereby causing timing issues with the sensors that prevent required operations from finishing (required to replicate the bug)." But I appreciate your suggestion. On Monday, May 25, 2020 at 11:13:17 AM UTC-5, OpenSceneGraph Users wrote: &g

Re: [osg-users] How to debug this SIGSEGV

2020-05-26 Thread OpenSceneGraph Users
gt; #27 0x7662e04a in g_main_context_dispatch () from >> /lib/x86_64-linux-gnu/libglib-2.0.so.0 >> #28 0x7662e3f0 in ?? () from >> /lib/x86_64-linux-gnu/libglib-2.0.so.0 >> #29 0x7662e712 in g_main_loop_run () from >> /lib/x86_64-linux-gnu/libg

Re: [osg-users] How to debug this SIGSEGV

2020-05-26 Thread OpenSceneGraph Users
ibgtk-x11-2.0.so.0 >> #26 0x774f4d57 in ?? () from >> /usr/lib/x86_64-linux-gnu/libgdk-x11-2.0.so.0 >> #27 0x7662e04a in g_main_context_dispatch () from >> /lib/x86_64-linux-gnu/libglib-2.0.so.0 >> #28 0x7662e3f0 in ?? () from >> /lib/

Re: [osg-users] need help compiling statically

2020-05-27 Thread OpenSceneGraph Users
, if I’m dealing with some library libfoo.a with unknown dependencies, I look at the undefined globals and try to infer their source. So nm -g —undefined-only libfoo.a | c++filt and have a look at what is missing. > On 28/05/2020, at 6:28 AM, OpenSceneGraph Users > wrote: > >

Re: [osg-users] How to debug this SIGSEGV

2020-05-27 Thread OpenSceneGraph Users
Thanks, Alberto. I changed my viewer to use the SingleThreaded threading model (it had been using ThreadPerContext) but the problem remains. Thanks for the advice anyway! On Wednesday, May 27, 2020 at 9:51:26 AM UTC-5, OpenSceneGraph Users wrote: > > OpenSceneGraph Users writes: >

Re: [osg-users] Effecting MatrixTransform matrix change

2020-05-27 Thread OpenSceneGraph Users
Hi Alberto. There are lots of other objects in the scene, but the point of view is not moving as this is happening. On Wednesday, May 27, 2020 at 9:55:16 AM UTC-5, OpenSceneGraph Users wrote: > > Do you have any other objects in the scene? Could it be that the point > of view

Re: [osg-users] texture and DEM data for small area (free)

2020-05-27 Thread OpenSceneGraph Users
gt;> maybe most of you people are know the websites which are free for >>> textures and dem data. >>> >>> this will useful for me in m.tech project. >>> actually I want Bangalore (HAL) airport 3d terrain data. >>> >>> thank you all i

Re: [osg-users] texture and DEM data for small area (free)

2020-05-27 Thread OpenSceneGraph Users
; > thank you all in advance. > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this d

Re: [osg-users] need help compiling statically

2020-05-27 Thread OpenSceneGraph Users
amic > compiling). Nothing worked so far. > > Can anyone please tell me what am I doing wrong? My source code can be > seen here > <https://github.com/eco-info/osgCookbook/tree/master/outros/terreno1>. > > Thanks, > > Rodrigo. > > -- You received this me

Re: [osg-users] texture and DEM data for small area (free)

2020-05-27 Thread OpenSceneGraph Users
his problem. >> maybe most of you people are know the websites which are free for >> textures and dem data. >> >> this will useful for me in m.tech project. >> actually I want Bangalore (HAL) airport 3d terrain data. >> >> thank you all in advance. >> >&

[osg-users] How to reduce the cache size limit of OSG ?

2020-05-24 Thread OpenSceneGraph Users
performance. But in my case, such an simple app consume a space like 5GB is not making sense, so I wonder how I could change the cache size to lower the memory usage. Thanks! -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubs

Re: [osg-users] How to reduce the cache size limit of OSG ?

2020-05-25 Thread OpenSceneGraph Users
Hi?? There is nothing we can advice as you say nothing how you are managing your scene graph. All we know is you are doing something with a point dataset and memory keeps growing. You need to provide some source of how to you are setting up your scene graphs and how you are updating it. Once

Re: [osg-users] How to debug this SIGSEGV

2020-05-25 Thread OpenSceneGraph Users
Hi, Erik. Could it be that you are adding and/or removing entities in your scene at run time? Have you used valgrind? It will be very slow, but can shed some light about the issue. -- Alberto ___ osg-users mailing list

Re: [osg-users] How to reduce the cache size limit of OSG ?

2020-05-26 Thread OpenSceneGraph Users
geo); // Add the pointcloud viewer->frame(); } ``` Thanks, Hui On Monday, May 25, 2020 at 6:33:59 PM UTC+8, OpenSceneGraph Users wrote: > > Hi?? > > There is nothing we can advice as you say nothing how you are managing > your scene graph. All we know is you are doing som

Re: [osg-users] osg on web page

2020-05-24 Thread OpenSceneGraph Users
t 3:38 AM, OpenSceneGraph Users > wrote: > > Thanks Robert! > > On Sun, May 24, 2020 at 5:24 PM Robert Osfield <mailto:robert.osfi...@gmail.com>> wrote: > Have a look at Michael Kapelko's work on using Emscripten to use the OSG > within a browser: > > https://

Re: [osg-users] osg on web page

2020-05-24 Thread OpenSceneGraph Users
Thanks Phil!!! These are really good insights On Sun, May 24, 2020 at 10:44 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I’ve done a build of OSG for the web (using Emscripten and WebAssembly): > > *https://github.com/MozillaReality/OpenSceneGraph > &

Re: [osg-users] osg on web page

2020-05-24 Thread OpenSceneGraph Users
020, at 8:54 AM, OpenSceneGraph Users > wrote: > > Thanks Phil!!! These are really good insights > > On Sun, May 24, 2020 at 10:44 PM OpenSceneGraph Users > <mailto:osg-users@lists.openscenegraph.org>> wrote: > I’ve done a build of OSG for the web (using Emscrip

Re: [osg-users] osg on web page

2020-05-28 Thread OpenSceneGraph Users
Anyone who wants to chat about this further is welcome to email me. On Wed, May 27, 2020 at 2:45 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I am definitely interested in collaborating on this. Some things remain > incomplete in the current port. I’ll share

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