Hi, everyone:
Is there anyone here has used mutipass shaders in osg?
Which of the osg examples has been talking about this? Or is there any else
examples about this?
thanks
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Hi,
We're trying to use OSG within a dynamically loaded plugin in our code.
Whenever we call dlclose() on our plugin, however, shortly after
main() returns we segfault. I was wondering if anyone who's worked with
OSG has heard of this kind of problem before?
I've attached an example of wha
thanks a lot
-- Forwarded message --
From: Robert Osfield <[EMAIL PROTECTED]>
Date: Dec 6, 2006 4:00 PM
Subject: Re: [osg-users] where is the delete operator??
To: osg users
On 12/6/06, elekis <[EMAIL PROTECTED]> wrote:
hi all,
I have to use the osg for a work so I learn with
Hi Robert,
It could be the DOF local coordinate system. I recommend going to the
MPI website and download the latest version of the specification for
details on the DOF record.
Regards,
Brede
On 12/6/06, Robert Nitti <[EMAIL PROTECTED]> wrote:
Hi –
I loaded an OpenFlight model with sever
Hi Mike,
On 12/6/06, Mike Wittman <[EMAIL PROTECTED]> wrote:
Hi Zach,
Are you setting the graphics context ID when you create your viewer? I
was observing similar symptoms until I explicitly did so. I just added
this line after SceneView creation:
sceneView->getState()->setContextID(osg::Gra
Hi Zach,
Are you setting the graphics context ID when you create your viewer? I
was observing similar symptoms until I explicitly did so. I just added
this line after SceneView creation:
sceneView->getState()->setContextID(osg::GraphicsContext::createNewConte
xtID());
-Mike
-Original Mess
Hi Zach,
I have done some more work in the CVS version of the OSG to clean
things up cleanly, you still need to manually call the clean up
though. I don't have the source code to hand right now, tomorrow I'll
unearth it and send an example along.
Robert.
On 12/6/06, Zach Deedler <[EMAIL PROTEC
Since it appears that OpenThreads forum on Sourceforge hasn't had a lot of
activity since Jan O6 I will continue this conversation here.
I built the example simplethreader and workcrew on Cygwin and simplethreader
runs but workcrew will not. I then rebuilt OpenThreads in debug mode and tried
a
Robert,
Thanks for the explanation. It's now clear to me!
Paul
On 6-Dec-06, at 3:02 PM, Robert Osfield wrote:
Hi Paul,
Luigi's right: when "offset" is forced to be 0, textures are applying
OK.
I don't quite understand everything going in DataSet.cpp, but I do
know that these calculated of
Hello all,
PROBLEM
We have an application that creates an instance of a viewer. It displays
several models, including replicant body models and osgText.
Everythings works fine on the first iteration. We unload all the models and
close the instance of the viewer but keep the application open.
Hi Paul,
Luigi's right: when "offset" is forced to be 0, textures are applying
OK.
I don't quite understand everything going in DataSet.cpp, but I do
know that these calculated offset are in *degrees*, a unit I rarely
seen in the datasets I'm used to. As to why "d_bb.xMin()" can be
smaller tha
Hi Luigi,
This little addition looks generally useful so please send it along to
osg-submissions.
Cheers.
Robert.
On 12/6/06, Luigi Calori <[EMAIL PROTECTED]> wrote:
Just to stay on osgdem theme:
Currently osgdem does not take -O options to let specify options to
selectd osgdb plugins (for exa
HI Benny,
On 12/6/06, benny porat <[EMAIL PROTECTED]> wrote:
I made my own event handler, and I add it to the SimpleViewerQT(from the
example) and I return "true" in the handke function, but the manipulator
keed working.
so I try to remove the line that add him. to work without manipulator just
Just to stay on osgdem theme:
Currently osgdem does not take -O options to let specify options to
selectd osgdb plugins (for examples .ive or .jpeg plugins)
I ' d like to be able to specify jpeg compression factor that is
selectable with the option JPEG_QUALITY
It should be enougth to add
Paul de Repentigny wrote:
Robert, Jason, Luigi, Gert, and all
Luigi's right: when "offset" is forced to be 0, textures are applying
OK.
If you uptate the file, you will see that the setting is enabled only if
d_bb.is_Geographic is true I do not understand exactly the meaning, but
brobably
With latest CVS, this bug has gone: I had missed your last check-in on
the 14/11: it does exactly what I had in mind for fixing
Thanks a lot and sorry for the bothering.
Jason Beverage wrote:
Robert is probably right, the fix that I applied probably wasn't general
enough. I've got no idea r
Robert, Jason, Luigi, Gert, and all
Luigi's right: when "offset" is forced to be 0, textures are applying
OK.
I don't quite understand everything going in DataSet.cpp, but I do
know that these calculated offset are in *degrees*, a unit I rarely
seen in the datasets I'm used to. As to why
[EMAIL PROTECTED] wrote:
Cool! Good to know someone else is using it.
I was planning on looking at just what the reader can do wrt
transparency, so I imaging I will be hitting that one soon and I will
post it. I will keep this email around so we can keep in touch.
It should be a matter of
Hi everybody,
I'm looking deeper into osgIntrospection's capabilities for generating
OSG C# bindings and I noticed that the wrappers don't expose whether a
function interface is virtual or pure virtual. That's information that
I'll need for the bindings, so I'll need to add it to the wrappers.
I made my own event handler, and I add it to the SimpleViewerQT(from the
example) and I return "true" in the handke function, but the manipulator
keed working.
so I try to remove the line that add him. to work without manipulator just
my event handler,l and sudnly the scene is empty?
way that?
the
Hi Terry,
On 12/6/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
I might need to write a Metaflight loader. Just wondering if anyone
has done any work on one yet. I'd actually probably only write half
of the loader, the geometry paging part. I don't plan to write
support for cliptexturing, at lea
I might need to write a Metaflight loader. Just wondering if anyone
has done any work on one yet. I'd actually probably only write half
of the loader, the geometry paging part. I don't plan to write
support for cliptexturing, at least not yet. Also, is libxml2 the
standard xml library for OSG?
Indeed you were right Robert, turning off small feature culling did the
job for me. Works like a charm now,...
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: maandag 4 december 2006 20:54
To: osg users
Subject: Re: [osg-user
Robert Osfield wrote:
> certainly is fine under the Linux, OSX, FreeBSD etc, so my guess is
> the problem lies with Cygwin. Perhaps Cygwin developers could be
> encouraged to use the OSG as a test bed.
Not sure they will use as a test bed but if we can narrow it down to a simple
test case wher
Robert is probably right, the fix that I applied probably wasn't general
enough. I've got no idea right now what could be causing the issue.
I'm kind of swamped with work until maybe early next week or this
weekend, so I won't be able to look into this until then. If you guys
can come up with any
Jason, Luigi,
The same problem occurs with the latest Nightly Tarballs
( 2006-12-05 ), cleanly built on Linux FC4.
Ciao,
Paul
On 6-Dec-06, at 11:17 AM, Luigi Calori wrote:
I' ll chechout as soon as possible and I' ll let you know the result.
Is there a parameter to set in order to disable
Cool! Good to know someone else is using it.
I was planning on looking at just what the reader can do wrt transparency,
so I imaging I will be hitting that one soon and I will post it. I will
keep this email around so we can keep in touch.
I just got a not from Robert saying the small tweak to
I' ll chechout as soon as possible and I' ll let you know the result.
Is there a parameter to set in order to disable the shifting or is it
infering from the dataset?
Jason Beverage wrote:
Hi Luigi and Paul,
Just to clarify, are you guys using the latest CVS or a previous
version. As Rober
As Robert says, this list isn't for writing your program for you. This is
a general 3D maths question, and not OSG specific. But as I've got a few
minutes, I'll explain.
You have a model/view/projection matrix (either all separately or as one
matrix). This converts a point from from world-space
how I get such ray from the camera to the mouse cursor?
what O do is to use the function "computeNearFarPoints" and get the 2
point,and get the intersection of the segment that the points create withe
the plane... but I don't have osgProducer::Viewer so I can't use this
function...
thanks
NB
On
On 12/6/06, benny porat <[EMAIL PROTECTED]> wrote:
someone?
I realy need to move object in the scene with the mouse..
there maby onother way to do so?
Do you nee us to write the program for you?
Moving subgraphs is done by placing a transform node above the
subgraph, see osganimate for exam
If you want to move the selected object around on a plane (which sounds
like what you want to do), then you can do a simple ray/plane intersection
test and get the world coordinates from that.
For example, if your object is at [5 3 8] and you want to move it on the
z-plane, then you just use the
On 12/6/06, elekis <[EMAIL PROTECTED]> wrote:
hi all,
I have to use the osg for a work so I learn with
http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgGeometry.htm
but I have some question about the code, there are a lot of new, where
are the delete?? is osg take in charge that??
second
someone?
I realy need to move object in the scene with the mouse..
there maby onother way to do so?
thanks
NB
On 12/5/06, benny porat <[EMAIL PROTECTED]> wrote:
thanks
the intersection now work fine,
but I still have the problem that I need to use the function:
computeNearFarPoints
I need this
On 12/6/06, Alan Purvis <[EMAIL PROTECTED]> wrote:
Yeah, this solves the problem, want me to submit the changes or just
make them yourself?
Send the changes to me, as a complete modified file, and I'll merge
them, that what I know for sure the changes work for the problem you
have in hand.
Che
hi all,
I have to use the osg for a work so I learn with
http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgGeometry.htm
but I have some question about the code, there are a lot of new, where
are the delete?? is osg take in charge that??
second thing
after a thing like that
root->addChild(py
Hi Robert,
GL_POINT_SPRITE_COORD_ORIGIN is not part of the
GL_ARB_point_parameters extension. So it is
not enaugh to check for this extension. GL_POINT_SPRITE_COORD_ORIGIN
is a OpenGL 2.0 feature,
which is currently not available on a Mac. On my linux box I have GL
>= 2.0 and seeing no prob
Hi Luigi and Paul,
Just to clarify, are you guys using the latest CVS or a previous
version. As Robert and Gert mentioned, that line is changed in the CVS
to fix the problem that Gert found. If you're not using the latest,
could you do a CVS update and see if you have the same problems?
Thanks,
Eric,
i don't care that much which way it is, as long as its consistent.
jim
On Dec 6, 2006, at 9:28 AM, [EMAIL PROTECTED] wrote:
Thanks for the feedback. Assuming I did not accidentally reverse the
middle and right click actions, then I think the Ctrl-click action is
the correct one. Ctrl-cl
I think you may have misread what happens when x is 0 and y is not 0.
When X is 0 and Y is positive atan2 returns PI/2. When X is 0 and Y is
negative atan2 returns -PI/2.
The only "if" needed is when both X and Y are 0.
-Original Message-
From: Schmidt, Richard, SDGE1 [mailto:[EMAIL PROT
Yeah, this solves the problem, want me to submit the changes or just
make them yourself?
Alan.
On 6 Dec 2006, at 09:56, Robert Osfield wrote:
Hi Alan,
Good catch on tracking down what the problem is, certainly is a most
obscure trail to find the final bug. I'm not sure of what the
solutio
Hi Luigi and Paul,
On 12/6/06, Luigi Calori <[EMAIL PROTECTED]> wrote:
Using your data, I have the same problems (shift in image wehen lod
sawp...i think)
This problem seems related to the line
double xoffset = d_bb.xMin() < s_bb.xMin() ? -360.0 : 0.0;
in osgTerrain/DataSet.cpp, line 520
Wit
Hi Richard,
Feel free to fix it and send me the changed file :-)
If no I'll get I've noted it down on my TODO list and will get to some
time this week.
Robert.
On 12/6/06, Schmidt, Richard, SDGE1 <[EMAIL PROTECTED]> wrote:
Hi,
I was looking at the method mentioned above, which is used for
ca
Hi Eric and Andre,
I have just do a cvs log on PointSprite.cpp:
revision 1.9
date: 2006/11/14 12:29:54; author: robert; state: Exp; lines: +18 -5
From Farshid Lashkari, "This patch adds a CoordOriginMode to the
osg::PointSprite attribute.
The mode needs to be changed to LOWER_LEFT when ren
Hi -
I loaded an OpenFlight model with several DOFTransforms. I noticed,
upon looking in the debugger, that the InversePut matrix of the DOFT(s)
seem to have all its values in absolute coordinates despite several
DOFTransforms being children of other DOFTs; I know they are children
because I par
Attached is the debug output. I do see GL_ARB_point_sprite in the
list. I think I do see the point sprite (even changed the texture to
make sure), so I'm not sure why the code is complaining.
Thanks,
Eric
[EMAIL PROTECTED]
~/DEVELOPMENT/OSG/OSGpost1.2/OpenSceneGraph/Xcode/OpenSceneGraph/build/D
Hi Robert,
I got the warning too. Here is a dump from OpenGL Profiler:
glPointParameteri(0x8ca0, 36002)
Error: GL_INVALID_ENUM
Context: 0x02808400
Function call stack:
0: 0x1ffeef1c in std::vectorosg::State::ModeStack, std::less,
std::allocator
> >, std::allocatorstd::le
Using your data, I have the same problems (shift in image wehen lod
sawp...i think)
This problem seems related to the line
double xoffset = d_bb.xMin() < s_bb.xMin() ? -360.0 : 0.0;
in osgTerrain/DataSet.cpp, line 520
With this deta, this value is getting set (incorretly? ) to -360.0
If you re
Hi,
I was looking at the method mentioned above, which is used for
calculating the lat/long from a geocentric position.
The longitude gets calculated using
longitude = atan2(Y,X);
However when X = Y = 0 the MSDN says: atan2 is well-defined for every
point other than the origin, even if x equals
Hi Josh,
There are plenty of ways to create terrain with the OSG,
osgshaderterrain isn't a place I'd start, as its an experiment with
using vertex shaders to do height field visualization and rather
"bleeding edge".
What type of data do you have for you terrain? If its large dataset
then you co
Hi Gert,
I merged Jason's changes, but did they fix the problems you were seeing?
Paul is saying that CVS still has the problem. Perhaps its a problem
with CVS not updating local files correctly.
Robert.
On 12/6/06, Gert van Maren <[EMAIL PROTECTED]> wrote:
Hi Robert,
It seems this is the s
Hi Jerome,
On 12/6/06, SCHMID, Jerome <[EMAIL PROTECTED]> wrote:
Thanks Robert for the answer.
Currently I am not sure my code is CVS compatible :)
The drawImplementation(State&) method is still present for backwards
compatibility,
but the new drawImplementation(RenderInfo&) is now the main o
Hi Eric,
On 12/6/06, E. Wing <[EMAIL PROTECTED]> wrote:
I started playing with the osgpointsprite example today (did an update
from CVS). I am seeing a lot of these messages:
Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
I don't see any of these warnings in the sta
Hi Alan,
Good catch on tracking down what the problem is, certainly is a most
obscure trail to find the final bug. I'm not sure of what the
solution should be off the top of my head, but its most likely be
necessary to add a namespace qualification to the DotOsgWrapper
associative names.
I'm su
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