Re: [osg-users] reload the viewer

2007-01-31 Thread elekis
thanks a lot thats work, but I would like to do automaticly after a call function how to simulate the space touch?? thanks On 1/30/07, Jeremy L. Moles [EMAIL PROTECTED] wrote: On Tue, 2007-01-30 at 23:32 +0100, elekis wrote: hi, for a project, I use the default osgProducer like that:

RE: [osg-users] reload the viewer

2007-01-31 Thread Ignacio García
You don't need to simulate space keypress, you just have to do what that action does in Producer when you need it. I think it is calling home() of your camera manipulator. -Mensaje original- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de elekis Enviado el: miércoles, 31 de

Re: [osg-users] osg::notify w/ Namespaces

2007-01-31 Thread Robert Osfield
On 1/30/07, Jeremy L. Moles [EMAIL PROTECTED] wrote: Well, I knew about NOTICE, but the reason I want on and on about INFO is because it's the default. :) I guess I can implicitly infer you think it's a bad idea then? :) The idea is workable, but I don't think its mets the minimal and complete

Re: [osg-users] Nvidia versus ATI

2007-01-31 Thread Robert Osfield
Hi Gert, ATI dont' do display lists efficiently so you could try disabling the use of display lists. The env var OSG_DATABASE_PAGER_DRAWABLE can be used to switch off the use of display lists in the pager by setting it to VertexArrays. osgviewer --help-env Will display the available env

RE: [osg-users] Network client/server rendering of an osg graph-suggestions

2007-01-31 Thread Roger James
I will summarise my other findings on this thread topic in a few days time. I did a little more research into ways of converting an OSG scene to VRML/X3D content. These are the paths I came up with. 1. OSG to AC3D format using the AC3D OSG plugin. AC3D to VRML or X3D using AC3D's export

[osg-users] License...

2007-01-31 Thread neil.hughes
Hi Robert, If an application uses OSG, does it need to say so anywhere to conform to the license ? Similarly, if the application is web based, does it need blurb and link to osg site ? Thanks Neil. ___ osg-users mailing list

Re: [osg-users] Network client/server rendering of an osg graph-suggestions

2007-01-31 Thread Robert Osfield
Hi Roger, On 1/31/07, Roger James [EMAIL PROTECTED] wrote: I would be nice to have a quick way of seeing which osg plugins support writing rather than looking through the code :-). I could only find AC3D, DAE, OSG, and IVE. Did I miss one? This is what I do: cd OpenSceneGraph/src/osgPlugins

Re: [osg-users] License...

2007-01-31 Thread Robert Osfield
Hi Neil, On 1/31/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: If an application uses OSG, does it need to say so anywhere to conform to the license ? I don't believe the OSGPL license doesn't directly require attribution. Note, OSGPL is effectively the WxWindows license, and this is just

RE: [osg-users] Network client/server rendering of an osggraph-suggestions

2007-01-31 Thread Roger James
I did the same sort of thing in VS Net, just searched all files for writeNode! I must be a bit out of sync with the current CVS though because my search did not turn up writers in GEO and NET. Roger -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On

[osg-users] OT windows performance

2007-01-31 Thread Keith Parkins
Hey all, This is slightly off topic, but could anyone point me to a reference or guide on how to tweak a Windows XP box to optimize its graphics performance (with an eye towards OSG/GL and not Direct X development) which explains the whys as well as the hows? Something geared closer to hard

Re: [osg-users] newbie question

2007-01-31 Thread Tomas Hnilica
Hi Robert and all OSG users, Robert, sorry for my late answer and many thanks for your reply! Robert Osfield napsal(a): Hi Tomas, The OSG has full support for the various OpenGL features for getting the best graphics throughput - this includes things like vertex buffer objects, vertex arrays,

[osg-users] OT: Managing vsync on dual monitors

2007-01-31 Thread Jean-Sebastien Guay
Hello Robert et al, I am looking for guidance on a particular subject, and realizing that OSG probably does something related to this question, I thought I'd ask here. So here goes. I am working on a graphics application that must run in a dual monitor situation, and which requires smooth

Re: [osg-users] OT: Managing vsync on dual monitors

2007-01-31 Thread Robert Osfield
Hi J-S, Cutting of frame rate when you add the second screens sounds like you arn't running multi-threaded. What is your viewer setup? Hardware and OS setup? Robert. On 1/31/07, Jean-Sebastien Guay [EMAIL PROTECTED] wrote: Hello Robert et al, I am looking for guidance on a particular

[osg-users] Flicking problems among terrain and block models

2007-01-31 Thread John Yao
Hi, I have a flicking problem when visualing the intersected models (buildings and terrain). It happens at certain distance and viewing angle. When navigating (especially rotating) at that place, part of building geometry and terrain geometry will be displayed interlaced and causing flickering,

Re: [osg-users] OT: Managing vsync on dual monitors

2007-01-31 Thread Jean-Sebastien Guay
Hi Robert, Cutting of frame rate when you add the second screens sounds like you arn't running multi-threaded. What is your viewer setup? Hardware and OS setup? As I said, this is not related to OSG. I am asking for advice on how to manage the threads for another application I am writing,

RE: [osg-users] OT: Managing vsync on dual monitors

2007-01-31 Thread Dorosky, Christopher G
You may want to look for something called genlock. This is a hardware interface (sometimes just a cable) between 2 video cards that forces the sync to occur at the same time. Certain higher end video cards support this. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [osg-users] OT: Managing vsync on dual monitors

2007-01-31 Thread Jean-Sebastien Guay
Hello Christopher, You may want to look for something called genlock. This is a hardware interface (sometimes just a cable) between 2 video cards that forces the sync to occur at the same time. Certain higher end video cards support this. Interesting. The weird thing is that my situation

RE: [osg-users] License...

2007-01-31 Thread Paul Martz
I always read the OSGPL as very relaxed, but lawyers at my previous employer read it otherwise. In order for them to have a degree of confidence that we were conforming to the terms of the OSGPL, they preferred that we adhere to the more strict LGPL provisions. The whole lesson I learned from this

RE: [osg-users] License...

2007-01-31 Thread neil.hughes
Hi Guys, thanks for the response. I have to confess that I hadn't given any thought to the scenario where I distribute the osgdll's and a user might wish to use them themselves. Doh! We shall include the approriate line in the license page. I was really try to ascertain whether explicit

Re: [osg-users] License...

2007-01-31 Thread Robert Osfield
HI Neil, On 1/31/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Robert, when we do release - probably the next day or so - how would I get it known about within your news pages on openscenegraph.net ? If you wish to promote the release of your app on openscenegraph.org then please feel free

[osg-users] Hand edit in Normal Channel into .osg file

2007-01-31 Thread Dunhour, Mike (CIV)
Hello Using 3dsMax and osgexport to output files, from which I can get a Diffuse color and Lightmap/Self Illumination from, with this being texture portion from .osg file. textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file

Re: [osg-users] GraphicsWindowWin32 is here! :-)

2007-01-31 Thread Brian Keener
Robert Osfield wrote: a CVS update.  If there are tweaks you have to do could please send them along to osg-submissions. Robert, I do have a submission for the path problem in src/osgDB/FileNameUtils.cpp Cygwin but I was unclear if you want submissions to osg-submission in the form of a

[osg-users] Select right object by mouse move in osgProducer::Viewer

2007-01-31 Thread Valentin Nedyalkov
Hello for everybody, I have tried to solve my problem about select object with mouse using email archive and examples but unfortunetly i failed. Can someone help me?The problem is: I load in osgProducer::Viewer a model from 3DS file( empty house ). Walls of house are separate object and the

Re: [osg-users] GraphicsWindowWin32 is here! :-)

2007-01-31 Thread Robert Osfield
Hi Brian, On 1/31/07, Brian Keener [EMAIL PROTECTED] wrote: The change for the above would be to simply change: #ifdef WIN32 to #if defined(WIN32) !defined(__CYGWIN__) Let me know how you like the posts to osg-submissions. What happens when you apply the above change to getRealPath()

Re: [osg-users] Select right object by mouse move in osgProducer::Viewer

2007-01-31 Thread Robert Osfield
Hi Valentin, The intersection code is generally pretty reliable, so am a bit stuck as to what might be amiss. Could you post the model that reproduces the problem? Robert. On 1/31/07, Valentin Nedyalkov [EMAIL PROTECTED] wrote: Hello for everybody, I have tried to solve my problem about

[osg-users] Performance teaser... ;-)

2007-01-31 Thread Robert Osfield
This week I have been working on a new threading model for the OSG, one that allows the update, cull traversals to work in a parallel with the draw traversal. This has meant a few changes to the core osg, osgUtil and osgViewer, but most of these are now complete - complete enough for me to get

[osg-users] extension alias configuration file

2007-01-31 Thread Paul Martz
Hi Robert -- To develop a new plugin that supports many extensions, I need to edit Registry.cpp to add the aliases, but not check it in because, after all, this is development. This is doable, though potentially an issue keeping current with CVS. Rather than edit the code I was considering

Re: [osg-users] GraphicsWindowWin32 is here! :-)

2007-01-31 Thread Brian Keener
Robert Osfield wrote: Hi Brian, On 1/31/07, Brian Keener [EMAIL PROTECTED] wrote: The change for the above would be to simply change: #ifdef WIN32 to #if defined(WIN32) !defined(__CYGWIN__) Let me know how you like the posts to osg-submissions. What happens when you

Re: [osg-users] Performance teaser... ;-)

2007-01-31 Thread Jan Ciger
On Wednesday 31 January 2007 23:46, Robert Osfield wrote: This week I have been working on a new threading model for the OSG, one that allows the update, cull traversals to work in a parallel with the draw traversal. This has meant a few changes to the core osg, osgUtil and osgViewer, but

RE: [osg-users] Performance teaser... ;-)

2007-01-31 Thread Mike Wittman
This week I have been working on a new threading model for the OSG, one that allows the update, cull traversals to work in a parallel with the draw traversal. This has meant a few changes to the core osg, osgUtil and osgViewer, but most of these are now complete - complete enough for me to

Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)

2007-01-31 Thread Drew Whitehouse
Hi Adrian, There seems to be another issue with the keyboard handling. The modifier keys aren't being handled properly. To see it, try holding down shift or control in osgkeyboard. -Drew On 1/22/07, André Garneau [EMAIL PROTECTED] wrote: Hi Adrian, Could you try out the osgkeyboard

Re: [osg-users] extension alias configuration file

2007-01-31 Thread Mike Weiblen
Hi Paul, fwiw, I've had a similar need in the past, and was going to pursue a similar solution. Didn't get around to implementing it tho. Cheers -- mew Paul Martz wrote: Hi Robert -- To develop a new plugin that supports many extensions, I need to edit Registry.cpp to add the aliases, but

[osg-users] Wrong detection of Wacom events

2007-01-31 Thread Cervantes Pintor Pedro
I´m trying to use a Wacom Graphire Bluetooth with OSG, but the type of device is always detected as unknown (instead of pen, eraser or puck).The rest of the events are detected very well (proximity entrance, proximity leave, etc).Is this because of the model of my wacom? or is this happening

RE: [osg-users] Select right object by mouse move inosgProducer::Viewer

2007-01-31 Thread Ignacio García
Hi, I load in osgProducer::Viewer a model from 3DS file( empty house ). Walls of house are separate object and the window also. I tried to use osgpick.cpp from examples but my case it didn't work right. If i put mouse over window in front wall, it is selected but together with the wall