thanks a lot thats work, but I would like to do automaticly after a
call function
how to simulate the space touch??
thanks
On 1/30/07, Jeremy L. Moles [EMAIL PROTECTED] wrote:
On Tue, 2007-01-30 at 23:32 +0100, elekis wrote:
hi, for a project, I use the default osgProducer like that:
You don't need to simulate space keypress, you just have to do what that
action does in Producer when you need it. I think it is calling home() of
your camera manipulator.
-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de elekis
Enviado el: miércoles, 31 de
On 1/30/07, Jeremy L. Moles [EMAIL PROTECTED] wrote:
Well, I knew about NOTICE, but the reason I want on and on about INFO is
because it's the default. :) I guess I can implicitly infer you think
it's a bad idea then? :)
The idea is workable, but I don't think its mets the minimal and complete
Hi Gert,
ATI dont' do display lists efficiently so you could try disabling the
use of display lists.
The env var OSG_DATABASE_PAGER_DRAWABLE can be used to switch off the use
of display lists in the pager by setting it to VertexArrays.
osgviewer --help-env
Will display the available env
I will summarise my other findings on this thread topic in a few days
time.
I did a little more research into ways of converting an OSG scene to
VRML/X3D content. These are the paths I came up with.
1. OSG to AC3D format using the AC3D OSG plugin. AC3D to VRML or X3D using
AC3D's export
Hi Robert,
If an application uses OSG, does it need to say so anywhere to conform to the
license ? Similarly, if the application is web based, does it need blurb and
link to osg site ?
Thanks
Neil.
___
osg-users mailing list
Hi Roger,
On 1/31/07, Roger James [EMAIL PROTECTED] wrote:
I would be nice to have a quick way of seeing which osg plugins support
writing rather than looking through the code :-). I could only find AC3D,
DAE, OSG, and IVE. Did I miss one?
This is what I do:
cd OpenSceneGraph/src/osgPlugins
Hi Neil,
On 1/31/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
If an application uses OSG, does it need to say so anywhere to conform to the
license ?
I don't believe the OSGPL license doesn't directly require
attribution. Note, OSGPL is effectively the WxWindows license, and
this is just
I did the same sort of thing in VS Net, just searched all files for
writeNode! I must be a bit out of sync with the current CVS though because
my search did not turn up writers in GEO and NET.
Roger
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On
Hey all,
This is slightly off topic, but could anyone point me to a reference or
guide on how to tweak a Windows XP box to optimize its graphics
performance (with an eye towards OSG/GL and not Direct X development)
which explains the whys as well as the hows? Something geared closer to
hard
Hi Robert and all OSG users,
Robert, sorry for my late answer and many thanks for your reply!
Robert Osfield napsal(a):
Hi Tomas,
The OSG has full support for the various OpenGL features for getting
the best graphics throughput - this includes things like vertex buffer
objects, vertex arrays,
Hello Robert et al,
I am looking for guidance on a particular subject, and realizing that OSG
probably does something related to this question, I thought I'd ask here. So
here goes.
I am working on a graphics application that must run in a dual monitor
situation, and which requires smooth
Hi J-S,
Cutting of frame rate when you add the second screens sounds like you
arn't running multi-threaded.
What is your viewer setup? Hardware and OS setup?
Robert.
On 1/31/07, Jean-Sebastien Guay [EMAIL PROTECTED] wrote:
Hello Robert et al,
I am looking for guidance on a particular
Hi,
I have a flicking problem when visualing the intersected models
(buildings and terrain). It happens at certain distance and viewing
angle. When navigating (especially rotating) at that place, part of
building geometry and terrain geometry will be displayed interlaced
and causing flickering,
Hi Robert,
Cutting of frame rate when you add the second screens sounds like you
arn't running multi-threaded.
What is your viewer setup? Hardware and OS setup?
As I said, this is not related to OSG. I am asking for advice on how to manage
the threads for another application I am writing,
You may want to look for something called genlock.
This is a hardware interface (sometimes just a cable) between 2 video
cards that forces the sync to occur at the same time.
Certain higher end video cards support this.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hello Christopher,
You may want to look for something called genlock.
This is a hardware interface (sometimes just a cable) between 2 video
cards that forces the sync to occur at the same time.
Certain higher end video cards support this.
Interesting. The weird thing is that my situation
I always read the OSGPL as very relaxed, but lawyers at my previous employer
read it otherwise. In order for them to have a degree of confidence that we
were conforming to the terms of the OSGPL, they preferred that we adhere to
the more strict LGPL provisions. The whole lesson I learned from this
Hi Guys,
thanks for the response. I have to confess that I hadn't given any thought to
the scenario where I distribute the osgdll's and a user might wish to use them
themselves. Doh! We shall include the approriate line in the license page.
I was really try to ascertain whether explicit
HI Neil,
On 1/31/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Robert, when we do release - probably the next day or so - how would I get it
known about within your news pages on openscenegraph.net ?
If you wish to promote the release of your app on openscenegraph.org
then please feel free
Hello
Using 3dsMax and osgexport to output files, from which I can get a
Diffuse color and Lightmap/Self Illumination from, with this being
texture portion from .osg file.
textureUnit 0 {
GL_TEXTURE_2D ON
Texture2D {
DataVariance STATIC
file
Robert Osfield wrote:
a CVS update. If there are tweaks you have to do could please send
them along to osg-submissions.
Robert,
I do have a submission for the path problem in src/osgDB/FileNameUtils.cpp
Cygwin but I was unclear if you want submissions to osg-submission in the form
of a
Hello for everybody,
I have tried to solve my problem about select object with mouse using email
archive and examples but unfortunetly i failed. Can someone help me?The problem
is:
I load in osgProducer::Viewer a model from 3DS file( empty house ). Walls of
house are separate object and the
Hi Brian,
On 1/31/07, Brian Keener [EMAIL PROTECTED] wrote:
The change for the above would be to simply change:
#ifdef WIN32
to
#if defined(WIN32) !defined(__CYGWIN__)
Let me know how you like the posts to osg-submissions.
What happens when you apply the above change to getRealPath()
Hi Valentin,
The intersection code is generally pretty reliable, so am a bit stuck
as to what might be amiss.
Could you post the model that reproduces the problem?
Robert.
On 1/31/07, Valentin Nedyalkov [EMAIL PROTECTED] wrote:
Hello for everybody,
I have tried to solve my problem about
This week I have been working on a new threading model for the OSG,
one that allows the update, cull traversals to work in a parallel with
the draw traversal. This has meant a few changes to the core osg,
osgUtil and osgViewer, but most of these are now complete - complete
enough for me to get
Hi Robert -- To develop a new plugin that supports many extensions, I need
to edit Registry.cpp to add the aliases, but not check it in because, after
all, this is development. This is doable, though potentially an issue
keeping current with CVS.
Rather than edit the code I was considering
Robert Osfield wrote:
Hi Brian,
On 1/31/07, Brian Keener [EMAIL PROTECTED] wrote:
The change for the above would be to simply change:
#ifdef WIN32
to
#if defined(WIN32) !defined(__CYGWIN__)
Let me know how you like the posts to osg-submissions.
What happens when you
On Wednesday 31 January 2007 23:46, Robert Osfield wrote:
This week I have been working on a new threading model for the OSG,
one that allows the update, cull traversals to work in a parallel with
the draw traversal. This has meant a few changes to the core osg,
osgUtil and osgViewer, but
This week I have been working on a new threading model for the OSG,
one that allows the update, cull traversals to work in a parallel with
the draw traversal. This has meant a few changes to the core osg,
osgUtil and osgViewer, but most of these are now complete - complete
enough for me to
Hi Adrian,
There seems to be another issue with the keyboard handling. The
modifier keys aren't being handled properly. To see it, try holding
down shift or control in osgkeyboard.
-Drew
On 1/22/07, André Garneau [EMAIL PROTECTED] wrote:
Hi Adrian,
Could you try out the osgkeyboard
Hi Paul,
fwiw, I've had a similar need in the past, and was going to pursue a similar
solution. Didn't get around to implementing it tho.
Cheers
-- mew
Paul Martz wrote:
Hi Robert -- To develop a new plugin that supports many extensions, I
need to edit Registry.cpp to add the aliases, but
I´m trying to use a Wacom Graphire Bluetooth with OSG, but the type of device is always detected as unknown (instead of pen, eraser or puck).The rest of the events are detected very well (proximity entrance, proximity leave, etc).Is this because of the model of my wacom? or is this happening
Hi,
I load in osgProducer::Viewer a model from 3DS file( empty house ). Walls
of
house are separate object and the window also. I tried to use osgpick.cpp
from examples but my case it didn't work right.
If i put mouse over window in front wall, it is selected but together with
the wall
34 matches
Mail list logo