Re: [osg-users] Windows-Cygwin-Windows remote terminal with OSG

2007-02-24 Thread Robert Osfield
HI Brian, Could you try the SVN version of the OSG, all the examples are ported over from Producer to osgViewer. This might not solve the problem but it will give us another data point. As a general note, I am not familiar with Windows Remote Terminal, and don't know whether one should expect

Re: [osg-users] Vector cross product and operator precedence

2007-02-24 Thread Robert Osfield
Hi Gazi, On 2/23/07, Gazi Alankus [EMAIL PROTECTED] wrote: I can, but I wouldn't because it's ugly and it doesn't solve the problem of future bugs for everyone who never uses bitwise xor!. The whole point of having an operator is to provide a more intuitive way of using a function. IMHO

Re: [osg-users] Vector cross product and operator precedence

2007-02-24 Thread Ulrich Hertlein
Gazi Alankus wrote: You can write: operator^(a, b) I can, but I wouldn't because it's ugly and it doesn't solve the I'd agree it's ugly and would vote for additional aliases for cross and dot product as well. /Ulrich ___ osg-users mailing

[osg-users] matrix multiplications and transforms

2007-02-24 Thread Diggory Hardy
Thanks for your input. Having transpose matrices is definitely not my problem (I've checked how the matrices are stored and tried both ways anyway), but it could be a pitfall for some people. Reading through your posts I have picked up on something though; I didn't realise quite what the

[osg-users] Re: Next release of OpenThreads

2007-02-24 Thread paul1492
Thank you for your response, Robert. We have been using OSG intensely for the past 2-3 years and are now in the integration phase of a relatively large OSG project. We are finding performance problems that are preventing us from passing our acceptance tests. One of these problems is after we

Re: [osg-users] matrix multiplications and transforms

2007-02-24 Thread Robert Osfield
Hi Doggory, The OSG convention is: v' = v * M So transforming a proint for objects space to eye is: v_eye = v_object * ModelMatrix * ViewMatrix; Into clip space is: v_clip = v_object * ModelMatrix * ViewMatrix * ProjectionMatrix; Into final window coords: v_clip = v_object * ModelMatrix

Re: [osg-users] Re: Next release of OpenThreads

2007-02-24 Thread Robert Osfield
Hi Paul, This topic, while important isn't related to the next OpenThreads release so I'll start a new thread. Robert. On 2/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Thank you for your response, Robert. We have been using OSG intensely for the past 2-3 years and are now in the

[osg-users] Frame stalls when changing Uniforms

2007-02-24 Thread Robert Osfield
Hi Paul, The frame stalls you are see when you change uniforms is probably down to the OpenGL driver recompiling the vertex or fragment program as its probably treating uniforms as a constant variable that it compiles directly into the shader. While compiling uniforms directly into programs

Re: [osg-users] Frame stalls when changing Uniforms

2007-02-24 Thread paul1492
I'm not sure I understand why the compiler would treat my uniform as a constant when I told it I wanted it to be a uniform. I thought uniforms are meant, by definition, to be changed. Bad decision by the compiler if it is the case. Also, its my guess that you are not seeing this problem with

Re: [osg-users] Frame stalls when changing Uniforms

2007-02-24 Thread Robert Osfield
Hi Paul, On 2/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I'm not sure I understand why the compiler would treat my uniform as a constant when I told it I wanted it to be a uniform. I thought uniforms are meant, by definition, to be changed. Bad decision by the compiler if it is the

RE: [osg-users] Re: Next release of OpenThreads

2007-02-24 Thread Praveen Bhaniramka
Thanks a lot for the message, Robert! We are glad to be part of this effort. Hope we can carry forward the good job that you, Don and Sean have done so far. - Praveen Praveen Bhaniramka +91-98185-15641 (M) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

[osg-users] Bug in osgIntrospection

2007-02-24 Thread Miguel Escriva
Hi! Some osgPython users reported me a bug in output parameters ( for example osg::Quat::getRotate(...) function). I did a C++ test to check if it was a osgIntrospection bug or a osgPython bug. I think it is a osgIntrospection bug, but I haven't the knowledge to fix this. I attach a C++ test

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Jan Ciger
On Saturday 24 February 2007, Mike Weiblen wrote: Hi all, so did y'all see the new OpenGL SDK that went live http://www.opengl.org/sdk/ In particular, http://www.opengl.org/sdk/libs/OpenSceneGraph/ :-) kudos to Paul Martz for the spiffy page! Robert, be interesting to monitor the

Re: [osg-users] SVN .dsp problems

2007-02-24 Thread Robert Osfield
HI Mike, I have re-reun the the propdel and propset on all the examples, could you test and provide feedback. Cheers, Robert. On 2/23/07, Mike Wittman [EMAIL PROTECTED] wrote: Thanks, Robert. That worked in part, but it looks like the change did not take on the 77 .dsp's in the attached

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Mike Weiblen
Jan Ciger wrote: Hello, Nice page! However, if you or Paul have way to fix few things, please: Hi, sorry no can do, each project is responsible for its own content. For the SDK as a whole, there's a email link at the bottom of the main page. Pls contact the other projects directly. And

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Robert Osfield
Hi Mike, Thanks to yourself and Paul for getting the SDK pages up. Is it intended to keep the SDK entry for each project to a single page, with links to the main websites, or will these expand in future. The GLEE approach of having a mini tutorial is interesting, quite different from out sales

Re: [osg-users] Windows Vista

2007-02-24 Thread Robert Osfield
Hi All, As part of the latest OpenGL newletter there is an article about OpenGL oin MS Vista: http://www.opengl.org/pipeline/article/vol003_7/ Upshot seems to be that OpenGL will work fine, but expect performance to be down, and memory to be in shorter supply as the window manager gobbles up

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Mike Weiblen
Hi Robert, each project can do pretty much whatever (within reason) for their own content, including hosting everything from pages to downloadable release files on the opengl.org server. ihmo keep the SDK page to a polished single page elevator pitch, with plentiful links back to the more

[osg-users] OSG feedback examples

2007-02-24 Thread binary millenium
I modified the osgprerender and osgvertexprogram examples to use the current framebuffer: http://binarymillenium.googlecode.com/svn/trunk/osg_vertexprogramfeedback/ http://binarymillenium.googlecode.com/svn/trunk/osg_feedback/ The second one requires wxWindows, it has a capability to grab the

Re: [osg-users] Windows Vista

2007-02-24 Thread Jan Ciger
On Saturday 24 February 2007, Robert Osfield wrote: This all makes me curious how much of hit OSX has with its 3D window manager, and what we might see with new Linux 3D window managers. I have tried to run Compiz and Beryl and OSG worked just fine with Nvidia drivers. I didn't benchmark too