Re: [osg-users] OSG feedback examples

2007-02-25 Thread Markus Hein
Hi bm, None of that is very useful but it is fun to play with, so I thought I'd share it with the group. i saw the video and i like to see artistic uses of OSG. Even if it is mostly just for fun so it shows how powerful OSG is to make demos, pre-process images etc. I remember i did some

[osg-users] using MultiGPU : Producer

2007-02-25 Thread RJ
Hi All, I want to render two half of my geometry on two different GPUs using Producer. Can some body give me some hints on that. best regards Rahul Jain ___ osg-users mailing list osg-users@openscenegraph.net

[osg-users] helping compiling QT4 example

2007-02-25 Thread elekis
hi all I try to compil the QT4 example like here http://openscenegraph.org/viewcvs/*checkout*/examples/osgsimpleviewerQT4/osgsimpleviewerQT4.cpp with g++ osgsimpleviewerQT4.cpp -losgViewer -losgText -losgGA -losgDB -losgUtil -losg -lQtOpenGL -lQtGui -lQtCore but the first error line are [EMAIL

Re: [osg-users] Windows Vista

2007-02-25 Thread Adrian Egli
Well i installed latest ATI driver (ATI vendor's) and suddenly the graphics works as well, all OSG application work now without any restriction. /adegli 2007/2/24, Jan Ciger [EMAIL PROTECTED]: On Saturday 24 February 2007, Robert Osfield wrote: This all makes me curious how much of hit OSX

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread Antoine Hue
GNUMakefile provided with osgsimpleviewerQT4 is not very well suited for any QT install. Try attached .pro file: qmake-qt4 osgsimpleviewer.pro make -f Makefile ./your ARCH/osgsimpleviewerQT4/osgsimpleviewerQT4 Robert, feel free to add this contribution to the OSG. Antoine elekis wrote: hi

Re: [osg-users] using MultiGPU : Producer

2007-02-25 Thread Robert Osfield
Hi RJ, Producer/osgProducer isn't geared up to do this out of the box. How to go about it depends on how you want to decompose your scene. You could use two separate scene graphs, you could use node masks so that the traversals only select the relevant parts you want. If you are just starting

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread Robert Osfield
Hi Antoine, Could you send the .pro file as a separate attachment as your mail tool has inlined. Cheers. Robert. On 2/25/07, Antoine Hue [EMAIL PROTECTED] wrote: GNUMakefile provided with osgsimpleviewerQT4 is not very well suited for any QT install. Try attached .pro file: qmake-qt4

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread elekis
thanks, but, the fact is I haven't osgViewer [EMAIL PROTECTED]:~$ ls /usr/include/osg osg/ osgFX/osgParticle/ osgTerrain/ osgAL/osgGA/osgProducer/ osgText/ osgDB/osgIntrospection/ osgSim/ osgUtil/ and I don't know

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread elekis
ok I understand he is in application directory is it possible to install only osg viewer?? thanks a lot for all On 2/25/07, elekis [EMAIL PROTECTED] wrote: thanks, but, the fact is I haven't osgViewer [EMAIL PROTECTED]:~$ ls /usr/include/osg osg/ osgFX/

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread Robert Osfield
Hi Elekis, You have an out of date OpenThreads version, you need to update, and this causing osgViewer to fail building. I recommend update to the SVN version of both OpenThreads and OpenSceneGraph, this will ensure you don't get any of the old OpenThreads repositories. Check my mail last week

Re: [osg-users] new OpenGL SDK

2007-02-25 Thread Leif Delgass
On 2/24/07, Jan Ciger [EMAIL PROTECTED] wrote: On Saturday 24 February 2007, Mike Weiblen wrote: Hi all, so did y'all see the new OpenGL SDK that went live http://www.opengl.org/sdk/ In particular, http://www.opengl.org/sdk/libs/OpenSceneGraph/ :-) kudos to Paul Martz for the spiffy

Re: [osg-users] helping compiling QT4 example

2007-02-25 Thread Antoine Hue
Here is the osgsimpleviewerQT4.pro as a tarball. Antoine osgsimpleviewerQT4.pro.tgz Description: application/compressed-tar ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users

Re: [osg-users] new OpenGL SDK

2007-02-25 Thread Mike Weiblen
I'm told the OSG SDK page has had 482 views already. -- mew Mike Weiblen wrote: Hi all, so did y'all see the new OpenGL SDK that went live http://www.opengl.org/sdk/ In particular, http://www.opengl.org/sdk/libs/OpenSceneGraph/ :-) kudos to Paul Martz for the spiffy page! Robert,

Re: [osg-users] osgText: font aliasing issue

2007-02-25 Thread Robert Osfield
Hi Bruno, It looks like blending isn't on, are you disabling it? Is the terrain put in the transparent bin? W.r.t resources, each text label will reuse the same Font data and associated textures so having lots of labels doesn't not mean that you'll hit serious memory issues. Robert. On

Re: [osg-users] new OpenGL SDK

2007-02-25 Thread Mike Weiblen
Leif Delgass wrote: 2) Fix this atrocity in the code for GLee: #include gl\GLee.h // (no need to link to gl.h) ... Use of backslashes as path delimiters in the code claiming to be cross-platform should be punishable by death. This thing will never work right on anything but

RE: [osg-users] new OpenGL SDK

2007-02-25 Thread Paul Martz
#include gl\GLee.h // (no need to link to gl.h) ... Yeah, that was like fingernails on a blackboard when I saw it. ;) Not only that, it should be GL/GLee.h if it is intended to be installed alongside gl.h. I emailed the library author to point that out. Doesn't this really

[osg-users] compil svn source (undefined reference to `OpenThreads::SetProcessorAffinityOfCurrentThread)

2007-02-25 Thread elekis
hi like said before I try to compil source from svn. after svn co http://www.openscenegraph.com/svn/osg/OpenThreads/trunk/ OpenThreads svn co http://www.openscenegraph.com/svn/osg/OpenSceneGraph/trunk/ I compil and install (make , sudo make install) OpenTreads . I have a

Re: [osg-users] osgText: font aliasing issue

2007-02-25 Thread Bruno Fanini
Hi Robert others, It seems I spotted the problem!! it was that line: _mySceneView-setGlobalStateSet( my_global_stateset.get() ); that casused rendering issues on Label sub-Node, changing it to: _myRootNode-setStateSet( my_global_stateset.get() ); Worked!!! Now I'm wondering why

[osg-users] osg::Image : apparent double-free?

2007-02-25 Thread Jean-Sebastien Guay
Hello, I ran into a problem using osg::Image, which is probably a problem with my code, but which I'm having a hard time tracking down. Say I create an osg::Image object, give it a data pointer created using new and pass osg::Image::USE_NEW_DELETE as its allocation mode. The osg::Image object

RE: [osg-users] osg::Image : apparent double-free?

2007-02-25 Thread Jason Beverage
Hi Jean-Sebastian, I've seen that type of error before when mixing C++ runtimes with OSG. If you're running in release mode, make sure your program and the OSG dlls are both compiled using the same C++ runtime (Multi-threaded DLL for release builds and Multi-threaded Debug DLL for debug builds)