RE: [osg-users] OSG binary comptilibity between VC7.1 and VC8?

2006-10-04 Thread Ben Discoe
VC6.0 and V.7x or VC8.0, > while some people have managed to get away with they are > very very lucky.. > > Our experience and advice is simple DO NOT mix, build ALL > you DLL's, Libs, EXE's in the same compiler [...] > -Original Message- > From: Ben

[osg-users] OSG binary comptilibity between VC7.1 and VC8?

2006-10-03 Thread Ben Discoe
I'd like to provide a single set of pre-compiled libraries (including OSG) for people who are going to link their projects with them. These people might be using VC7.1 or VC8 (aka. "Microsoft Visual C++ Studio .NET 2005 [Standard/Professional/Express] Edition 8.0") In most cases, working with VC

[osg-users] International filename support

2006-09-12 Thread Ben Discoe
Hi folks, I am trying to improve my OSG-based applications to support international filenames. This means more than just Western Europe, which mean Unicode. I've found that it is not difficult to do within the application, with only a few precautions to remain portable. However, i run into a ma

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSGonSourceForge)

2006-09-01 Thread Ben Discoe
to not rotate the scene by passing in "noRotation" i.e.  osgviewer mymodel.obj -O noRotationRobert.On 8/17/06, Ben Discoe <[EMAIL PROTECTED]> wrote:> [..] Furthermore, there is> the classic axis problem: Blender has Z up, it writes an OBJ with Z up, OSG > is Z

RE: [osg-users] osgconv to ive, keep textures external?

2006-08-31 Thread Ben Discoe
Thanks Zach. I have updated the Wiki at http://www.openscenegraph.org/osgwiki/pmwiki.php/UserGuides/ReaderWriter If anyone knows how to describe any of the other secret ReaderWriter options, please come forth and add them to the documentation! Thanks, Ben > -Original Message- > From: Za

[osg-users] osgconv to ive, keep textures external?

2006-08-31 Thread Ben Discoe
When i try using osgconv like this: osgconv foo.osg foo.ive I get a file which is 15x larger. I assume this is because osgconv is embedding the textures inside the ive by default. (In fact, there are only two small textures involved, so the .ive must be embedding multiple copies of the

RE: [osg-users] New version of Blender exporter

2006-08-26 Thread Ben Discoe
jects have the same texture applied to all faces. > > Hmmm, I could probably explain that better if I had time, but > I think you know what I am referring to :-) > > Roger > > > -Original Message- > > From: Ben Discoe > > Sent: 24 August 2006 10:36 > >

RE: [osg-users] New version of Blender exporter

2006-08-24 Thread Ben Discoe
Original Message- > From: Rubén López > Sent: Wednesday, August 23, 2006 10:59 AM > To: osg users > > Hi, > > I've just uploaded a new version of the blender exporter with > lots of enhancements by Ben Discoe, Alessandro Pirovano and > Vincent Vivanloc. > >

RE: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
Hi Jan, > -Original Message- > From: Jan Ciger > Sent: Tuesday, August 22, 2006 10:19 AM > > > the common case is that an artist does want/need to set > > ambient-diffuse-specular. > > Diffuse/specular - that's for sure, Blender supports that > quite well too. But ambient light? I someh

RE: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
Hi Jan, I am glad you like many of the improvements i made to osgexport. Allow me to reassure you that you'll like the rest of them as well: > -Original Message- > From: Jan Ciger > Sent: Tuesday, August 22, 2006 4:56 AM > > > 2. Exposed the diffuse+ambient values of textured materials

RE: [osg-users] Blender to OSG (was COLLADA plugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
ying to learn it, so hopefully i can save other people the trouble i went through. Thanks, Ben > -----Original Message- > From: Ben Discoe > Sent: Monday, August 21, 2006 12:07 PM > To: 'osg users' > > Thanks to Jan, Nop, and Alan, most of Blender+osgexport

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSGonSourceForge)

2006-08-21 Thread Ben Discoe
Thanks to Jan, Nop, and Alan, most of Blender+osgexport's series of required steps, strange behaviors and pitfalls have some to light. I hope i can do the community a service by summarizing them on an educational web page when the mysteries are finally settled. Here are some remaining major limi

RE: [osg-users] Re: Blender to OSG(wasCOLLADA pluginfor OSGonSourceForge)

2006-08-21 Thread Ben Discoe
Hi Nop, Thanks for your troubleshooting and explanation of Blender-export's strange ways. You have greatly enlightened me, there is just one small point to clarify from below. It is definitely a bug that the pole object is written with Texture2D{file"stop128.png"} when it has no texture (even wi

RE: [osg-users] Blender to OSG (wasCOLLADA pluginfor OSGonSourceForge)

2006-08-20 Thread Ben Discoe
> - > From: Alan Purvis > Sent: Sunday, August 20, 2006 12:53 PM > > > the button(s) you pushed in Blender. > > Press alt-z with the cursor over the 3D view. Aah! Thank you Alan. This opens the window on a whole new understanding of Blender's texture handling. Apparently, there are th

RE: [osg-users] Blender to OSG (wasCOLLADA pluginfor OSGonSourceForge)

2006-08-20 Thread Ben Discoe
Hi Jan, > -Original Message- > From: Jan Ciger > Sent: Sunday, August 20, 2006 1:29 AM > > Ben Discoe wrote: > > I am very curious, can you get the simple texture test model i > > created, to export correctly? > > I have put the files here: > http://

[osg-users] RE: Blender to OSG

2006-08-20 Thread Ben Discoe
> -Original Message- > From: Terry Welsh [mailto:[EMAIL PROTECTED] > > That's interesting, because I noticed that in Blender I can't > always see textures while I'm editing even if the texture > shading option is turned on. I just thought that was a Blender bug. As far as i can tell,

RE: [osg-users] Blender to OSG (was COLLADA pluginfor OSGonSourceForge)

2006-08-20 Thread Ben Discoe
Hi Jan, > -Original Message- > From: Jan Ciger > Sent: Saturday, August 19, 2006 1:37 PM > > > That... makes no sense at all. The material already has > > the texture loaded. Blender renders it fine, and all the > > other exporters will export it textured. Only the > > 'osgexport' seem

RE: [osg-users] Blender to OSG (was COLLADA plugin forOSGonSourceForge)

2006-08-19 Thread Ben Discoe
Marcus, Thanks for the note, but that problem (that Greg Corson found and logged) is now well known, and that's not the trouble i'm experiencing. I can create an object, texture-map it, and the DAE export file contains _no texture_ at all. It fails whether i map the material to the Object or the

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSGonSourceForge)

2006-08-18 Thread Ben Discoe
Nop, Further results.. It dawned on me that i was not duplicating your steps _exactly_, with the stopsign example. You said to load the texture into Blender's "UV/Image" view. I tried doing this, and lo and behold, osgexport now exports an .osg with the texture!! That... makes no sense at all.

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSGonSourceForge)

2006-08-18 Thread Ben Discoe
Hi Nop, It is very exciting to find someone that has experience with the Blender->OSG process and has seen it work, because after two days of frustration, i still cannot. Especially i cannot get osgexport to export a texture, yet. > -Original Message- > From: VIVANLOC > Sent: Friday, Aug

RE: [osg-users] Blender to OSG (was COLLADA plugin for OSG onSourceForge)

2006-08-17 Thread Ben Discoe
p on 3DSMAX/OSGExp for reasons described before, this is really depressing. I'm at a situation of no art path. -Ben > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Discoe > Sent: Sunday, August 13, 2006 12:44 AM > To: 'osg

[osg-users] Blender to OSG (was COLLADA plugin for OSG on SourceForge)

2006-08-13 Thread Ben Discoe
I spent this evening building the OSG COLLADA plugin and starting to test it. I also stumbled across the multiple CVS modules, but a quick glance at the dates showed that 'osgdb_dae14' was the latest and greatest. There were some other hoops to jump through (digging up libxml2, iconv etc. for Win

RE: [osg-users] WorldToolKit NFF plugin

2006-05-12 Thread Ben Discoe
Gert, Wow, WTK NFF. Obsolete yes. I created that format in 1993 before i knew much about 3D, and by the late 90s i was already pretty embarassed by it. On the other hand, the rest of the 3D field pretty much failed to produce any kind of usable, human-readable standard format for simple geometry

RE: [osg-users] GDAL and GLUT project files for VC8

2006-05-12 Thread Ben Discoe
Rick, If it was my GDAL/VC71 files (http://vterrain.org/Distrib/gdal.html) that you converted to VC8, then it should definitely build the gdal_i*.lib files (when building the DLL configurations of the library). Perhaps you found some other vcproj online somewhere. -Ben > -Original Message--