, but not as I expected: clipped trees (not visible) seem to
be still computed, so there no gain and I get low FPS.
Is it wrong to use ClipNode in that situation?
Should I use other solutions?
--
Bruno Fanini
=
Graduated Student in Compute
On 2/26/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 2/25/07, Bruno Fanini <[EMAIL PROTECTED]> wrote:
> Hi Robert & others,
>
> It seems I spotted the problem!! it was that line:
>
> _mySceneView->setGlobalStateSet( my_global_stateset.get()
> );
>
Hi Robert & others,
It seems I spotted the problem!! it was that line:
_mySceneView->setGlobalStateSet( my_global_stateset.get() );
that casused rendering issues on Label sub-Node, changing it to:
_myRootNode->setStateSet( my_global_stateset.get() );
Worked!!!
Now I'm wondering why setGlobal
I'm still having these issues.
It's not related to font resolution, I tried the exact settings of osgText
examples, the issue is about aliasing.
In the first post of this thread there are 2 screenshots, it's clear how
black arrows (it's a character) are blocky and also the 'a' - for example -
is
I have no problem with my dual core T2600 with nVidia 7900 GTX.
Maybe Mark' problem is not related with dual CPUs...
On 12/19/06, Paul Martz <[EMAIL PROTECTED]> wrote:
For what it's worth, OSG runs fine on my dual core laptop. It's a Dell
Precision M90 with Quadro FX 1500 graphics. As Robert Sa
rking with a simple GL canvas, at the moment
only first LOD is actually loaded.
cheers,
--
Bruno Fanini
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alcon framework, but it's quite complex.
I need a Viewer for paging issues, and other features. If too complex maybe
I can consider using another GUI Library to associate with my viewer.
Suggestions?
cheers,
--
Bruno Fanini
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Hi all,I' m developing a wxWidget (2.6.3) + OSG (1.2) App, and I'd like to redirect osg messages pushed out ( with osg::notify() ) on my status bar on main frame.Is there a simple way to perform this task? Or just using another wx structure?
TIA-- Br
We are also 3 developers looking for a six month internship from march to
> August 2007.>>> Feel free to come see us or contact us and talk about osgDesigner.>> osgDesignerTeam :>> CALLU David> MARCHAL Laurent> JACQUOT Louise
________
tually having a osgProducer::Viewer object?How's the best way to accomplish this, having a SceneView object, for example?TIA,
-- Bruno Fanini
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Ah, I see, SCROLL_UP and SCROLL_DOWN aren't event-types, they arescrollMotions. It seems, that the code got refactored a while back.
Ohh! Now all makes sense!! so scrolling has been refacored that way.wonderful.Thanks a lot!!-- Bruno
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On 11/6/06, Stephan Maximilian Huber <[EMAIL PROTECTED]> wrote:
Bruno Fanini schrieb:> Hi all, OSGusers,>> I have problems within mouse-scrolling: I just ported a manipulator code> from OSG version 1.0 to 1.2, and some mouse events messed up.> I mean, GUIEventAdapter::SCRO
On 11/6/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
HI Bruno,What type of viewer code are you using? osgProducer, some other viewer support?What OS are you working on?Robert.I'm using a standard viewer (osgProducer::Viewer) modified to just add my manipulator to other default manipulators via add
Hi all, OSGusers,I have problems within mouse-scrolling: I just ported a manipulator code from OSG version 1.0 to 1.2, and some mouse events messed up.I mean, GUIEventAdapter::SCROLL is recognized, but GUIEventAdapter::SCROLL_UP and SCROLL_DOWN are not.
I discovered that if I keep holding right mou
Hi,I have some trouble compiling wxOsgCanvasTest.I'm using OSG 1.2 and wxWidgets 2.6.3 just recompiled both clean on WinXP PRO, using my VC++ 2005 Express Edition.I've properly set up OSG_INC_DIR, OSG_LIB_DIR, OSG_LIB_DIR, OPENTHREADS_LIB_DIR environment variables and successfully converted solutio
ld not wait any longer before testing something free from
Microsoft :)
Regards
--
Thibault
Thanks! I was missing that "little" piece :-)
Now it just compiled fine, nice interface, I hope they keep it free.
Regards
--
Bruno Fanini "The Phoenix"
=
r what?
On 9/18/06, Diane Yang <[EMAIL PROTECTED]> wrote:
I've downloaded OSG_OP_OT-1.2.zip and I'm trying to build it in Microsoft
Visual C++ 2005 Express Edition. I built OpenThreads cleanly. Producer built
cleanly as well. Building OpenSceneGraph has got my head spinni
Leif
--
Bruno Fanini "The Phoenix"
=
:: WEB :: http://phoenixart.altervista.org
:: BoostManipulator ::
http://phoenixart.altervista.org/software/osg/boost/boost-manip.htm
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and had a lot of troubles about mipmapping generation and sync under ATI cards.Some screenshots of the project are available at:
http://www.interceptor3d.com/gallery/v/phoenixbf/?g2_GALLERYSID=c317a277358185c926590e2e7ac2da67-- Bruno Fanini==
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