ce you have the uncompress osg::Image's you'll be
able to use the OSG writeImageFile so this part of the equation will
be straight forward.
Robert.
On 1/9/07, Goldstein, Gregory A. <[EMAIL PROTECTED]> wrote:
> I have a bunch of .ive files with embedded JPEG textures that wer
Hello,
I have a bunch of .ive files with embedded JPEG textures that were
compressed using DXT1 compression. I want to extract the texture images
back out into JPEG files. I know this is possible when the textures are
uncompressed, all one needs to do is get the osg::Image pointer and call
os
Hello,
I have code that will display the coordinates of polygons that
the mouse cursor points to. This code computes the intersection of the
mouse with the polygon.
I’m trying to do the same thing with point clouds,
i.e. get the coordinates of points using the mouse. But apparentl
make sure and have blending on
if
the billboards include partial transparency:
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
-- Dan
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Goldstein, Gregory A.
> Sent:
s?
Thanks Chris.
- Greg
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson
Sent: Tuesday, October 03, 2006 6:48 PM
To: osg users
Subject: Re: [osg-users] white border around textures
Goldstein, Gregory A. wrote:
> I'm creating a billboard
I’m creating a billboard with multiple Quad objects
with tree textures. But the tree textures show up with a thin white
border around the tree. The white border is around the tree itself, not
the rectangular edge of the Quad. Is there any way to get rid of this
white outline? I’ve used