RE: [osg-users] texture image extraction

2007-01-10 Thread Goldstein, Gregory A.
ce you have the uncompress osg::Image's you'll be able to use the OSG writeImageFile so this part of the equation will be straight forward. Robert. On 1/9/07, Goldstein, Gregory A. <[EMAIL PROTECTED]> wrote: > I have a bunch of .ive files with embedded JPEG textures that wer

[osg-users] texture image extraction

2007-01-09 Thread Goldstein, Gregory A.
Hello, I have a bunch of .ive files with embedded JPEG textures that were compressed using DXT1 compression. I want to extract the texture images back out into JPEG files. I know this is possible when the textures are uncompressed, all one needs to do is get the osg::Image pointer and call os

[osg-users] point locations from mouse intersection

2006-10-11 Thread Goldstein, Gregory A.
Hello,   I have code that will display the coordinates of polygons that the mouse cursor points to.  This code computes the intersection of the mouse with the polygon.   I’m trying to do the same thing with point clouds, i.e. get the coordinates of points using the mouse.  But apparentl

RE: [osg-users] white border around textures

2006-10-04 Thread Goldstein, Gregory A.
make sure and have blending on if the billboards include partial transparency: stateset->setMode(GL_BLEND, osg::StateAttribute::ON); -- Dan > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Goldstein, Gregory A. > Sent:

RE: [osg-users] white border around textures

2006-10-04 Thread Goldstein, Gregory A.
s? Thanks Chris. - Greg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson Sent: Tuesday, October 03, 2006 6:48 PM To: osg users Subject: Re: [osg-users] white border around textures Goldstein, Gregory A. wrote: > I'm creating a billboard

[osg-users] white border around textures

2006-10-03 Thread Goldstein, Gregory A.
I’m creating a billboard with multiple Quad objects with tree textures.  But the tree textures show up with a thin white border around the tree.  The white border is around the tree itself, not the rectangular edge of the Quad.  Is there any way to get rid of this white outline?  I’ve used