I tried building the example on linux using osg-2.0 and fox-1.6 but
the executable is giving sementationfault as soon as i run the program.
Has anybody tried this example on linux.
best regards
RJ
On Tue, 2007-07-10 at 14:54 +0200, amalric alexandre wrote:
Hi osg-users,
I have made a little
examples in OSG2.0 with these features.
best regards
RJ
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landsat image of the same height filed then by using this
feature i can create my database with two layers one with each texture
and then can switch between these images during runtime.
Best regards
RJ
On Mon, 2007-07-02 at 11:57 +0100, Robert Osfield wrote:
On 7/2/07, RJ [EMAIL PROTECTED] wrote
of examples makefile through cmake.
best regards
RJ
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because the dem
data you are using has very low resolution. If you can get dem data
with resolution less than 30m, you will be able to produce good terrain.
To make sure osgdem is working fine just put 10 and vertical scale
and see the results.
best regards
RJ
On Thu, 2007-04-12 at 11:16 +0200
of OSG as old osgTerrain has file DataSet.cpp.
Best Regards
RJ
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Hi Guys,
Do anybody know about the licensing of osgTDS as nothing is written in
the TDSLoaders files.
best regards
RJ
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http
peg_L0_X0_Y0_subtile.ive etc. Am i right ?
Now if i want to use this terrain database with osgTDS . Then the
in the .TDS file, the Base element will be pegout.osga and the
Terrain
FileNamePattern=peg*.ive
/
Am i right ?
best regards
RJ
.
osgTDS currently makes a copy of the geometric data owned by a single
Hi Anders,
Can you tell me how to do buffer queuing using osgAL. I know how it is
done in openAL, but not able to figure out how it is done using osgAL.
best regards
RJ
On Mon, 2007-04-02 at 21:18 +0200, Anders Backman wrote:
Great!.
If you stumble onto something else, just ping me
Hi Anders,
I did as you said and now i am able to build osgAL from source code
on linux . Thanks for the help guys.
best regards
RJ
On Sat, 2007-03-31 at 20:49 +0200, Anders Backman wrote:
If you use the svn version of osgAL it should compile just fine with
the latest svn version
://andesengineering.com/Producer/Doxygen/html/classProducer_1_1RenderSurface.html
There is also a tutorial on Producer on the link
http://andesengineering.com/Producer/Tutorial/index.html
I hope this answer your query.If not please let me know i will send you
a code snippet on the same.
best regards
RJ
On Mon, 2007
Hi Guys,
I want to integrate 5.1 stereo audio in my project.
Any Suggestions?
best regards and thanks in advance
RJ
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Thanks Robert,
I have osgAL installed on my machine and i will try it.
The only thing i was worried about was whether or not
osgAL will support 5 stereo.
Thanks Again
RJ
On Sat, 2007-03-31 at 11:30 +0100, Robert Osfield wrote:
Hi RJ,
On 3/31/07, RJ [EMAIL PROTECTED] wrote:
Hi Guys,
I
Hi Robert,
One trouble with osgAL is that it require openal++.
But the openal++ sources available on sourceforge
are not compiling and the cvs version is not available .
So i am stuck with osgAL. Is there any other alternative
for integrating audio in OSG.
best reagrds
RJ
On Sat, 2007-03-31
Hi Guys,
I am having a hard time understanding the Coordinate system of different
nodes in the scene. Well here is an example : I have a terrain Node
and a tank Node . When i set up my default viewer the eye (camera) is
at origin looking in Z -ve direction and up is Y up . I want both of my
Hi All,
I want to find a point on the terrain(.osga) so that i can place my
model at that point.
This is what i am doing
osg::Node* terrainNode = osgDB::readNodeFile(terrain.osga)
osg::BoundingSphere bS = terrainNode-getInitialBound();
osg::Vec3 centre = bS.center();
float radius =
Hi Robert,
Thanx for the feed back. I am using paged LOD database.
I will implement it and will get back to you if still find any problem;)
thanx a ton
RJ
On Mon, 2007-03-26 at 17:08 +0100, Robert Osfield wrote:
Hi RJ,
If the osga file contain paged database? Is so then you'll want to
use
as Button, Slider and 6DOF Device and so you can
feed
every OSG-Matrix you are interested in, for example a Transform or Viewpoint
hope this helps
Olaf
Am Dienstag, 20. März 2007 18:12 schrieb RJ:
Thanx Robert,
I want to use the joystick for a simulation. Where i need to use all
Hi All,
Has any one tried integrating JoyStick with OSG using producer or
viewer ?
best regards
Rahul Jain
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Hi Negru,
To add child u have to pass the pointer to the node but you are not
doing that and that is why u r getting the error. Just try this and your
code will compile.
Tank1Matrix-addChild(TankNode1.get());
best regards
RJ
On Sun, 2007-03-11 at 23:34 -0700, Calin Negru wrote:
I have
Hi Jeremy,
You can look at the tutorials given on the link below,
http://www.nps.navy.mil/cs/sullivan/osgtutorials/
Using a combination of Tutorial 9,10 and 11, you will be
to add controls to your camera.
Best regards
RJ
On Wed, 2007-03-07 at 08:43 -0800, Jeremy wrote:
I'm needing to create
Hi All,
I want to render two half of my geometry on two different GPUs using
Producer. Can some body give me some hints on that.
best regards
Rahul Jain
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Hi folks,
I am trying to build CSP from source code. One of the dependencies
openalpp (openAl++) i am not able to build from source code. Does any
one has tried building this library from the source code ?
best regards
RJ
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osg
practical example.
Thanks in advance
RJ
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is not divided in to Y direction.
What is the logic behind this concept? I am not able to figure out
the utility of this condition.
Best Regards
RJ
On Wed, 2007-02-14 at 16:10 +, Robert Osfield wrote:
On 2/14/07, RJ [EMAIL PROTECTED] wrote:
Hi Robert,
Thanks for the answer. You have suggested
Hi Guys,
Can any one tell me, what is the difference between LOD and pagedLOD ?
thanx in advance
RJ
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Hi Robert,
What are the reasons behind keeping each grid cell aspect ratio
near to 1.0?
RJ
On Thu, 2007-02-15 at 09:24 +, Robert Osfield wrote:
On 2/15/07, RJ [EMAIL PROTECTED] wrote:
Hi Folks,
In function
DataSet::CompositeDestination*DataSet::createDestinationGraph
if the aspect
Hi Folks,
Is the implementation of osgUtil:simplifier is based upon Hugues Hoppe
Progressive Meshes paper?
thanx in advance
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scale and position after transformation.
Am i right ?
best regards
RJ
On Wed, 2007-02-14 at 15:29 +, Robert Osfield wrote:
Hi RJ,
The sizes can be any size, and you can moziac a large number of source
image and texture files together, the limit is really just how much
your shells command
Hi Folks,
what does attribute _skirtRatio in osgTerrain:DataSet means ? What is
its purpose?
thanks in advance
RJ
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doing make install. I have no idea of make instlinks (u mentioned below)
can u please explain me how this works.
best regards
RJ
On Thu, 2007-02-08 at 09:32 +, Robert Osfield wrote:
Hi Gazi,
I'm a bit confused. I do debugging on the OSG all the time with gdb
under Linux and don't have
Hi folks,
i am looking at the osgdem and osgTerrain to understand how exactly
terrain are generated. I am not able to find out the function which
generate the terrain data i.e do all the long calculations for us.
Can some body help me in figuring out this function ...
thanx in advance
RJ
Thanx Robert,
I will certainly look at the osgsimulation example. What i am trying to
learn is how the terrain mesh is generated from DEM raster images
through osgTerrain. I want to understand the algorithm which is
doing this in osg.
best regards
RJ
On Wed, 2007-02-07 at 13:24 +, Robert
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