;s now checked in to SVN.
-Mike
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On
Behalf Of hesicong2006
Sent: Tuesday, June
26, 2007 3:58
AM
To: osg users
Subject: Re:
[osg-users]
Announcing osgDotNet: C#/.NET wrappersfor OpenSceneGraph
Mike
Mike Wittman wrote:
Hi everyone,
I'm pleased to announce
the release of osgDotNet, a binding
of the OpenSceneGraph libraries to the .NET/CLR platform. osgDotNet
allows OpenSceneGraph to be used and extended from C# with an API that
closely
mirrors the C++ interface.
Mike Wittman wrote:
Hi everyone,
I'm pleased to announce
the release of osgDotNet, a binding
of the OpenSceneGraph libraries to the .NET/CLR platform. osgDotNet
allows OpenSceneGraph to be used and extended from C# with an API that
closely
mirrors the C++ interface.
I have these code segments like this:
osgViewer::Viewer viewer;
void ReloadScene(osg::Group* newRoot)
{
viewer.setScene(newRoot);
viewer.realize();
}
void main()
{
...(set up osg::Viewer)
while(viewer.done)
{
viewer.frame();
};
}
ReloadScene() will be executed in anothe
se of GraphicsWindowWin32.cpp implementation using
wglChoosePixelFormatARB, I'd guess some test and fallback will need to
be used. I'm not a Windows developer so can't comment on this.
Robert.
On 5/14/07, hesicong2006 <[EMAIL PROTECTED]>
wrote:
My
My program runs well under my system, but can't run under VMWARE
workstation, and give me these outputs:
Windows Error #127: [Screen #0]
ChooseMatchingPixelFormat() - wglChoosePixelFormatARB extension not
found. Reason: Can't find specified program. (Note: I translate this
from Chinese words "
have to
record this some how.
Robert.
On 5/8/07, *hesicong2006* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
My application is a tube bender simulation application. Now we have a
feature which can record and playback the whole scene, like some car
racing video
My application is a tube bender simulation application. Now we have a
feature which can record and playback the whole scene, like some car
racing video games. I don't know if OSG have this features and don't
know which directions I should follow, can someone give me a advice?
Thanks very much!
I read Don Burns's article "Using Reference Pointers in Producer and
OpenSceneGraph" and I rewrite my most functions using reference pointers.
When I rewrite this function:
osg::Group* makeGroup(...Some arguments..)
{
osg::MatrixTransform* mt=new MatrixTransform;
(...Some operations);
r
Hi,Robert Osfield. Thank your reply!
I notice this keyboardmouse example is windowed. If I click the close
icon of the window, the error messages appear. But If I press ESC key,
no error message apperas.
I think the problem occurs when rendering window is closed and the main
loop is not end, if vi
I usually meet these outputs when I close my application:
Warning: detected OpenGL error 'Invalid Operation' after RenderBin::draw(,)
Warning: detected OpenGL error 'Invalid Operation'
Error: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation() -
Window not
realized; cannot do makeCurrent
I load a 3ds file using osgDB::ReadNodeFile function. And I get a Node
which I call it machineNode.
Now the machineNode have the structure in memory:
[group]BASE
[group]HEAD
[group]AUX_CLAMP
[geode]Box11
[geode]AUX_CLAMP
...
[group]MAIN_AXIS
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