Re: RE: [osg-users] Announcing osgDotNet: C#/.NET wrappersfor OpenSceneGraph

2007-06-30 Thread hesicong2006
;s now checked in to SVN.   -Mike   From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of hesicong2006 Sent: Tuesday, June 26, 2007 3:58 AM To: osg users Subject: Re: [osg-users] Announcing osgDotNet: C#/.NET wrappersfor OpenSceneGraph   Mike

Re: [osg-users] Announcing osgDotNet: C#/.NET wrappers for OpenSceneGraph

2007-06-26 Thread hesicong2006
Mike Wittman wrote: Hi everyone,   I'm pleased to announce the release of osgDotNet, a binding of the OpenSceneGraph libraries to the .NET/CLR platform.  osgDotNet allows OpenSceneGraph to be used and extended from C# with an API that closely mirrors the C++ interface.  

Re: [osg-users] Announcing osgDotNet: C#/.NET wrappers for OpenSceneGraph

2007-06-25 Thread hesicong2006
Mike Wittman wrote: Hi everyone,   I'm pleased to announce the release of osgDotNet, a binding of the OpenSceneGraph libraries to the .NET/CLR platform.  osgDotNet allows OpenSceneGraph to be used and extended from C# with an API that closely mirrors the C++ interface.  

[osg-users] osg::Viewer multi-thread operation

2007-05-24 Thread hesicong2006
I have these code segments like this: osgViewer::Viewer viewer; void ReloadScene(osg::Group* newRoot) { viewer.setScene(newRoot); viewer.realize(); } void main() { ...(set up osg::Viewer) while(viewer.done) { viewer.frame(); }; } ReloadScene() will be executed in anothe

[osg-users] Re: Program can't run under VMWARE workstation

2007-05-14 Thread hesicong2006
se of GraphicsWindowWin32.cpp implementation using wglChoosePixelFormatARB, I'd guess some test and fallback will need to be used.  I'm not a Windows developer so can't comment on this. Robert. On 5/14/07, hesicong2006 <[EMAIL PROTECTED]> wrote:  My

[osg-users] Program can't run under VMWARE workstation

2007-05-14 Thread hesicong2006
My program runs well under my system, but can't run under VMWARE workstation, and give me these outputs: Windows Error #127: [Screen #0] ChooseMatchingPixelFormat() - wglChoosePixelFormatARB extension not found. Reason: Can't find specified program. (Note: I translate this from Chinese words "

Re: Re: [osg-users] How to do record and playback in OSG?

2007-05-08 Thread hesicong2006
have to record this some how. Robert. On 5/8/07, *hesicong2006* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: My application is a tube bender simulation application. Now we have a feature which can record and playback the whole scene, like some car racing video

[osg-users] How to do record and playback in OSG?

2007-05-08 Thread hesicong2006
My application is a tube bender simulation application. Now we have a feature which can record and playback the whole scene, like some car racing video games. I don't know if OSG have this features and don't know which directions I should follow, can someone give me a advice? Thanks very much!

[osg-users] Questions about osg::ref_ptr

2007-04-05 Thread hesicong2006
I read Don Burns's article "Using Reference Pointers in Producer and OpenSceneGraph" and I rewrite my most functions using reference pointers. When I rewrite this function: osg::Group* makeGroup(...Some arguments..) { osg::MatrixTransform* mt=new MatrixTransform; (...Some operations); r

[osg-users] RE: "Window not, realized; cannot do makeCurrent." Problem

2007-04-05 Thread hesicong2006
Hi,Robert Osfield. Thank your reply! I notice this keyboardmouse example is windowed. If I click the close icon of the window, the error messages appear. But If I press ESC key, no error message apperas. I think the problem occurs when rendering window is closed and the main loop is not end, if vi

[osg-users] "Window not, realized; cannot do makeCurrent." Problem

2007-04-03 Thread hesicong2006
I usually meet these outputs when I close my application: Warning: detected OpenGL error 'Invalid Operation' after RenderBin::draw(,) Warning: detected OpenGL error 'Invalid Operation' Error: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation() - Window not realized; cannot do makeCurrent

[osg-users] How can I do translation on a group node?

2007-03-27 Thread hesicong2006
I load a 3ds file using osgDB::ReadNodeFile function. And I get a Node which I call it machineNode. Now the machineNode have the structure in memory: [group]BASE [group]HEAD [group]AUX_CLAMP [geode]Box11 [geode]AUX_CLAMP ... [group]MAIN_AXIS